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Messages - megatech2795

#16
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 17, 2017, 12:49:06 PM
Quote from: _-M-_ on January 16, 2017, 11:04:11 PM
Hey, if you need images I can definitely take a crack at it. What do you need? Torture devices?
We need textures for- Power drills, Power saws, steel saws, circular saws (powered), Pliers, Hammers (sledge, claw, mallet, etc.), brass knuckles, and whips. Thanks so much for offering to help!
#17
Mods / Re: Freezing rooms to -400 degrees
January 14, 2017, 01:30:35 PM
I tried quantum cooling and loved it! Perfect for what I need. I will leave this thread open in case anyone has the same question.
#18
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 13, 2017, 05:48:09 PM
Hello everyone i'm here to say if anyone wants to do these textures I have what we need done. We need textures for- Power drills, Power saws, steel saws, circular saws (powered), Pliers, Hammers (sledge, claw, mallet, etc.), brass knuckles, and whips. If anyone can help out with art those it would be much appreciated! Thanks in advance.  ;)
#19
Releases / Re: [A16] Remote Explosives (1.11.1)
January 13, 2017, 05:43:12 PM
Quote from: UnlimitedHugs on January 13, 2017, 05:12:21 PM
Quote from: megatech2795 on January 12, 2017, 11:45:11 PM
Hi I've run into an issue. Every time I try to arm a remote explosive it my colonists goes to arm it and doesn't then this message pops up in the debug log.

Hey.
Could you send me the link to your full log after the error happens? You can get it by pressing Ctrl+F12.
Ok I deleted and then restored it from my recycle bin reinstalled it to rimworld. It works just fine now so if anyone has a similar issue all I did was deactivate the mod delete from my rimworld folder restart my PC and then right click and restore from the recycle bin. Activate it in rimworld and it should work. Also note I was updating my hugslib from 2.3.2 to the new 2.3.3 at the time so maybe that had something to do with it idk. But for anyone with that issue this is what I did.
#20
Quote from: cainiao on January 13, 2017, 01:38:28 AM
Adding an option for mass to end user would be nice. Or some research to increase maximum items/mass.
That would be a great idea! I mean to the point where its OP I understand its just small crate. But what if we could craft bigger different crates? Like the large oak crate or the medium teak crate? Just throwing out some ideas!  ;)
#21
Mods / Freezing rooms to -400 degrees
January 13, 2017, 01:58:13 AM
Does anyone know of a mod where I can effectively freeze a room solid? I' talking around -400 or lower. I'm using it to experiment and just mess around but I found that even 10 coolers on lowest temp couldn't accomplish this. So if any of you know of a mod or a way to get a room that cold do let me know and thank you.
#22
I would love to see this mod in alpha 16. Any chance of it getting updated?
#23
Releases / Re: [A16] Remote Explosives (1.11.1)
January 12, 2017, 11:45:11 PM
Hi I've run into an issue. Every time I try to arm a remote explosive it my colonists goes to arm it and doesn't then this message pops up in the debug log. Any idea how I can fix this? Thanks in advance.
Debug message- JobDriver threw exception in initAction. Pawn=Sven, Job=JobDef_SwitchRemoteExplosive A=Thing_TrapRemoteBomb120946, Exception: System.NullReferenceException:
#24
Please know I was not trying to be mean. I was just shocked that the crate couldn't hold at least one stack. I am however looking for a mod that will hold very many items in one crate similar to the image above. If you can direct me to one such mod i would be grateful. I have found one mod that makes crates of certain materials but I'm looking for a mod that will store everything I need not just certain things. Thank you for your time.
#25
Same I can't wait to see this release! The art is very well done I have to say. I would ABSOLUTELY replace my robot mod with this one if it came out!!
#26
man that looks AWESOME! I am following the development of this mod and CAN'T WAIT for the new release! You guys are awesome!
#27
Mods / Re: Can't load my save game
January 12, 2017, 09:52:08 PM
I'm no coding expert so take nothing I say as true but it seems like the game had an issue loading dead entities and pawns. And if its exact log is to be believed on line 16074 stating "Couldn't find any pawn that is related to colony."  then it is entirely possible your world has met game over requirements some how. Again no expert but from line 16074 and down it seems to allude to the fact its finding and attempting to load dead entities that may or may not have been previously alive. From that it seemed to try to remedy this by attempting to destroy the object but had further issues which tripped it up causing the game file to crash? Again take nothing I say as fact, this is merely what I think is going on based on what the log said. If I was any help good if not oh well. As far as I can tell the save is done for. BUT don't take any drastic measures like deleting or scraping the save until someone who better knows what their doing tells you what they think.
#28
Not sure just yet. I'd have to confirm with the coder on what items exactly would be implemented. From that knowledge work could be set in motion for texture creations.
#29
We need textures for certain items like torture racks or torture tools. If your interested in helping I will find out what items need textures.
#30
Mods / Re: Request Torture Mod
January 12, 2017, 11:50:19 AM
Hey everyone we found someone who can write the code but we need someone to do the sprites and textures for the mod. If anyone wants to volunteer post here or you can PM me. Thank you again.