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Messages - RyanRim

#166
Quote from: vampiresoap on May 18, 2017, 10:15:46 AM
Quote from: RyanRim on May 18, 2017, 03:24:06 AM
Quote from: Canute on May 18, 2017, 02:58:28 AM
Punch/shoot prisoner half death once a day, then patch them up without medicne.
Sounds like soviet russia, ay.


Haha you can also imprison one of your useless colonists to do this ;)

Yeah "Too much horseshoes for you, comrade"
#167
Quote from: b0rsuk on May 18, 2017, 04:00:14 AM
We're talking about looks, not sand in your shoes. That could give a negative mood. The same is for grass and snow. The last time I checked grass was ugly in Rimworld.


RimWorld people don't wear shoes. They do not observe landscapes. I do not understand how people can turn a game into Scott Pecks research.
#168
Quote from: Canute on May 18, 2017, 03:53:16 AM


And i still have no clue about "rockets" i don't think he mean the rocket launcher weapons.

No I'm pretty sure they don't use uranium. Might get a mod balance thread up for that thing.
#169
Quote from: Canute on May 18, 2017, 02:58:28 AM
Punch/shoot prisoner half death once a day, then patch them up without medicne.
Sounds like soviet russia, ay.
#170
Quote from: ReZpawner on May 18, 2017, 03:00:42 AM
I am well aware of this.

I think there was a fully covered nuclear energy mod, but it got discontinued form a15. Should find it, I think it was on NexusMods.
#171
General Discussion / Re: Question about a mod.
May 18, 2017, 03:16:18 AM
yeah always keep eyes open. Everyone starts testing mods on a17 now. Will be a mod armageddon :D
#172
General Discussion / Re: No Words
May 16, 2017, 08:02:10 AM
Quote from: Neotic on May 15, 2017, 05:46:54 PM
great now im gonna get a ghost with "unfinished business"   


Woah woah hang on, he is legitly working on it? Not realizing he is dead? What a true worker!
#173
Add more abstrusely weird twists, otherwise great job already!
#174
Quote from: Panzer on May 15, 2017, 02:59:29 AM
Looks nice. Randy can be a bit on the boring side, if you want to keep playing with him I recommend to customize the scenario and create an enemy raid every x days, tried that recently and it is pretty fun.

Kudos, please tell him to lay of my eclipses then.
#175
Mods / Re: Automated shops?
May 15, 2017, 04:04:24 AM
Quote from: Lubricus on May 13, 2017, 02:12:58 PM

Auto seller is a great mod especially late game when you acquire lot of junk and buy and sell a lot.
https://ludeon.com/forums/index.php?topic=14487.0

Hey thanks, that was just what I meant
#176
Ideas / Re: Better Mental Break for Starvation
May 13, 2017, 09:05:46 AM
Quote from: cultist on May 13, 2017, 09:01:11 AM
It would be nice in general if mental breaks had a bit more correlation to what actually happens to pawns and the traits they possess. Ugly people who get insulted all the time should be more likely to start fights or hide in their room. Starving pawn should go on food binge. Exhausted pawn would go into a daze (and then collapse). Maybe this would make mental breaks too predictable, so some element of RnG needs to be preserved. But it all feels a bit too random currently.

Absolutely agreed, every person has it's own mental threshold, so he also has his own way of dealing with it. Neurotic people going around banging their heads against the walls, anyone?
#177
Ideas / Re: Ate without table
May 13, 2017, 09:03:56 AM
Quote from: Mehni on May 12, 2017, 08:02:05 AM
Quote from: arcweldx on May 12, 2017, 07:28:37 AM
Putting more tables around the map would be ok if it weren't for the fact that pawns love to "relax socially" at the table that's halfway across the map instead of the magnificent dining/rec room just steps away. It's a huge waste of time and puts them far away from where they should be when they finally get back to work. It's such a headache I often prefer to take the "didn't eat at a table" hit.

Maybe a way to define acceptable "joy event areas"?

Select a table. Toggle "Gather spot" to off. Done.

And people shall eat like royals?
#178
Ideas / Re: Ate without table
May 12, 2017, 07:44:32 AM
Quote from: arcweldx on May 12, 2017, 07:28:37 AM
Putting more tables around the map would be ok if it weren't for the fact that pawns love to "relax socially" at the table that's halfway across the map instead of the magnificent dining/rec room just steps away. It's a huge waste of time and puts them far away from where they should be when they finally get back to work. It's such a headache I often prefer to take the "didn't eat at a table" hit.

Maybe a way to define acceptable "joy event areas"?

I did an interesting "social experiment" in one of my savegames, connecting dining room with bedrooms so it would be easier for them to come eat directly; placed 2 connected tables into the dining room, also placed many joy creating objects. The other tables were quite far away in a small park/lounge area where I didn't allow food stored near and the freezer was connected with only the dining room. Turned out that the people started eating over 50% more times in the dining room than in the lounge/snacking somewhere far. It also cured their stress more cause they looked at the nice room and ate at the same time so got a mood boost straight in one pack.
#179
Mods / Re: Automated shops?
May 12, 2017, 05:28:17 AM
Quote from: Canute on May 12, 2017, 04:05:07 AM
Do you know the Hospitality mod ?
You can let visitors buy stuff from their allowed area, ofcourse they just buy small items since visitors don't got much silver.

Yes I know It worked on some aspects in early, but it crashed when I added a combat realism mod and deleted one of my save files lol
#180
Mods / Automated shops?
May 12, 2017, 02:54:43 AM
Knowing not much about automated mods, is there a way to make trades/buys automatic in a way of putting stuff out in a warehouse and visitors and traders putting merchandise and money on a counter? Would be a great efficiency mod, not to mention it would leave out the pain of always sending your best social people to trade.

Obviously it would have a downside as there would be snatchers and pirates looting your shop  ;)

In the modern civilized branch of RimWorld I think it would add a lot.