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Messages - KozmoD

#31
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
March 12, 2019, 03:10:12 PM
So I got the mod and was testing some things and...well, the Great Devourer couldnt kill a turkey. In fact, it got killed by one while hunting it.
Is it supposed to be like that?
#32
Releases / Re: [1.0] Prisoner Arena
March 10, 2019, 08:43:39 PM
This is so great XD love it!
#33
Ideas / Re: Equality of Arms - Tribal persistance
March 06, 2019, 08:33:17 PM
Regarding tribes, i wish they were more... interesting. both to play as and against.
As they stand rn they are just a bunch of squishy balls of flesh that die by getting shot just a bit. And playing them its just a slower normal game.
The point made of "tech equality" is great, that would make possible Tribe only playthroughs, but I wish it had more to it.
They could have ways of developing better herbal meds, better ways of planting, hunting and foraging. Taming animals for war, maybe going a bit Horizon zero down, and crafting weapons out of mechanoid bits and using technology they can only explain as magic. All under the Lore of "they got so used to the Rim that they started to be part of it"

Or even, isntead of having a "tech tree" of researching, the tribes have a "Shaman/Magical/Nature powers" tree of research. And go full on "magic" stuff.
#34
Ideas / Re: Enslavement
March 06, 2019, 08:17:14 PM
Enslavement would make a cool feature. Using prisioneers as work force directly without needing to recruit them, but also enriching the story telling with darker possibilities.
#35
Its nice to see you are, you know, alive Thrite!
#36
Really interesting. Makes me want to draw xenos.
#37
General Discussion / Re: Mechanoid Rant
April 29, 2018, 11:54:00 PM
They died out of high temperature. Its boring tho, I like to kill them normaly.
#38
Stories / Re: Blind artist
April 29, 2018, 08:03:12 PM
Me too
#39
Talking about animals, is it possible to make them spawn from a specific tile?
#40
General Discussion / Re: Mechanoid Rant
April 28, 2018, 01:28:17 PM
I want more guns for the mechs we already have. Imagine a Scyther with a Inferno Cannon :D
Also:
- A Melee unit, medium speed and defense, high damage, with a droppable weapon.
- The Mech Leader idea is very nice. Imagine if it dropped an "AI Enhancing Emanator" tha you could put close to turrets and they get faster.
- A Psychic Unit, slow, low/no damage and medium defense. Gives the mood debuff and during extended periods can cause brain damage.
- The "Kidnapper" a slow and defensive mech with a sole purpose of taking one of your colonists. For what ? Who knows.

And to make mech raids more interesting, rarely they come with "Mechanized Humans" pawns with bionics and using mech gear. You can capture it, if you survive.
#41
General Discussion / Re: Mechanoid Rant
April 27, 2018, 07:07:33 PM
I like the "Rock, Paper, Scissors" format, but I prefer all being able to attack melee and ranged tho. We need a third unit there is balanced, more mech weapons and more itens/resources to get from mechs.
The ability to craft mech weapons, or reprogram/create or own mechs would be so cool. Harvest artificial brains to fix brain damaged pawns, and other stuff like that.
#42
Ideas / Re: Buildout Flu as a contagious illness
April 25, 2018, 11:46:06 AM
Please do it, O-
#43
Unfinished / Re: [B18+] Outer Galaxies
April 25, 2018, 11:44:46 AM
Take your time :D
#44
General Discussion / Re: Uses for cats
April 21, 2018, 06:54:25 PM
I use animals for hauling in almost every colony, for that they are kinda useful. But sometimes the micro gets really annoying. Mood penalty and beserk chance are horrible, chickens are just a nightmare, and the extra work you need to put on for hay/kibble adds to the micro. A single Cold Snap and boom, every animal starves. Ive lost the count of times I used dev mode to explode a random dog that didnt move to the safe zone when raiders came, and was slowing down the game cause of shooting.
I wish they were a little more controlable and things like A Dog Said and Animal Armor were vanilla.
#45
General Discussion / Re: Uses for cats
April 21, 2018, 01:53:44 PM
Animals in this game are so useless that colonists bonding to them is actually a bad thing. This is sad.