Did a mod that changes the color of minerable deposits. Thanks for bumping this post.
https://ludeon.com/forums/index.php?topic=42064.0
https://ludeon.com/forums/index.php?topic=42064.0
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Show posts MenuQuote from: Ambaire on June 26, 2018, 01:45:08 PMAlso, perhaps let pawns use multiple leather types for one clothing piece?
Quote from: Yoshida Keiji on June 26, 2018, 09:25:10 AM
Just noticed this new problem:
Characters are now self-overdriving my own player command "Rest until healed", I got Lercha, both with Fibrous Mechanites & Malaria, he is 48 years old and my main builder, I watching him like a pro-stalker. He is also one of my medics, he just got up to try to patch up another colonists...this is worst than auto-undraft. Which still wasn't completely removed from the game...
Quote from: Rincewind on June 25, 2018, 09:42:18 AMi know about this button and how exactly it will help in siege? do you know what range to trigger this? do you played a melee colony at least once? i think you don't.
Quote from: Rincewind on June 23, 2018, 04:12:17 AM
At current state playing as melee is super boring, you have to do a ton of micromanagement during battle. Please add at least simple button with 2+ states :
- Hold position
Current game behavior. Melee able only stand to death
- Attack anything hostile on sight
Default raider's behavior, pawns controlled by player currently don't have even this. Even if this behavior will be able to use as player i already will be happy.
- Defend position
Pawn holding position, attack anything hostile on sight in small radios, if nothing hostile left he return to default position
there can be more functions similar to RTS, but even 1 button which switch pawn behavior from hold to attack is already will change gameplay drastically.
Currently it's superboring to play as melee only colony. You have to click targets for each pawn. And Even more boredom since only one melee able to attack target, so if you are misclicked - ....
sorry for crap english