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Messages - Bones

#16
Maybe if they could stop and retreat a bit, move to another spot on the map and harass the player. Then either give up and leave or to try breaking walls where there are no doors near them.
#17
Quote from: bbqftw on July 03, 2018, 11:55:02 AMof the 4 players I know that grind NB/extreme starts, none seriously employ melee in any decisive scenario. This is even past the point you have access to blue meds, so we're talking even past the point infection is a probable death sentence.

Have you considered why this is? One possibility is that they are all unreasonable and that your game understanding surpasses theirs. Do you view this a particularly high % scenario.

Typically when someone better than me says I am playing inefficiently, I listen. When someone recommends odd strategies, I give it a dev test try.

I think verdict from tests and experiences is pretty clear.

Right, why not talk like this instead of saying things like that in the other post?

Why be aggressive like that and talk about 'serious game discussion'?

Why talk like that to Tynan in his forum full of people that admire him and loves the game?

I don't care what you found out, the way you are saying it is wrong, that is not how we should approach people here in the forum, much less the owner of the company.

You are better than me, of course you are. Will I ever be as good as you, probably never.
Does that mean that you can talk like you were doing? No.

#18
Quote from: bbqftw on July 03, 2018, 11:32:03 AMmelee to be a crappy deal

Quote from: bbqftw on July 03, 2018, 11:32:03 AMTynans fantasy land

Quote from: bbqftw on July 03, 2018, 11:32:03 AMno bearing in serious game discussion.

You are not helping your case here.
#19
Quote from: taviandir on July 03, 2018, 11:23:44 AM
Is there a way to open the debug console to copy-paste the information? It flashes too fast for me to read during loading.

In the option menu you can set it to developer mode, a few buttons will appear at the top of the screen, one of them is the log, I think the first one.

EDIT: You can also try editing your save file in case of Plant_Raspberry to Plant_Berry. You look for one text and replace with the new one, then load your game. I did it for the tunneler change which without modifying the save file would make the pawns love the trait and leave the slot open.
#20
Quote from: bbqftw on July 03, 2018, 10:49:16 AM
I will make a quick example about risk assessment.

Take an encounter with killing a solitary beaver. Around 2% chance per attack (maybe more) to permanent eye scratch, non trivial infection chance. Do you imagine meleeing this fearsome beaverial scourge to be an acceptable option? Show me a player who consistently takes this risks like this on extreme and I will show you a player that lives or dies based on his die rolls alone. I could flip coins at this point for a similar experience.

You wouldn't send a melee guy alone, the melee should be there to help the shooter in case the shooter fails, so the beaver doesn't get to the shooter, which should be a more valuable pawn then the melee guy.

A pawn with high melee skill is preferable but any guy in armor with a melee weapon should be able to hold for your shooters.

I know you are talking about extreme here but like I read the other day, one person talking about tips for extreme that would go as far as leaving everything in the open to degrade it as to diminish his wealth value, since low hp on most items still behave the same way. It's not that he is wrong, just something that I wouldn't do.

That are things that are cheese and that is that, they are just trying solutions to try see if they can mitigate that.
#21
Quote from: Perq on July 03, 2018, 10:27:18 AM
More caravan stuff:

After caravan comes back to town, pawns could get back to beds they were assigned to before they left. It is kinda bothersome when it comes to couples, but also messes up all setups of greedy pawns, and so on.

Good one. I would say a button that forces the pawn to a bed even if outside the map, that way we can choose which beds are okay to be used by other pawns and which are not.
This is probably this way because if you get new pawns while other are in a caravan, they wouldn't be left without a bed.
#22
Tynan, I know this is a suggestion and off topic but since you have been so active I'm going to ask here.

How about putting some colorblind options in the game? I know it would be low priority but it would be a great feature for 1.0 .

https://steamcommunity.com/sharedfiles/filedetails/?id=1424338139

Here you can see that people are interested in such a mod, it goes without saying that those that are colorblind needs it and even non colorblind people subscribed because it also makes it easier to spot different minerals just by glance.

The problem is that there are several types of colorblind and from the comments we can see that the scheme of color used didn't work for everyone, it would be great if people could change the color of some things in the options so those who are colorblind can choose whatever works best for them.
#23
Quote from: Sirsir on July 03, 2018, 09:07:58 AM
You fixed the plate armor crafting issue? Last time I tried it had a tendency to just eat materials. Pretty sure my oblivious self lost like 1000 steel before I noticed...

It was fixed, I made plate armors and they had the unfinished version and it wouldn't disappear.

Quote from: Sirsir on July 03, 2018, 09:07:58 AM
Different people want different things. The 'chaos and insecurity' thing is great for roguelikes, but AFAIC this game has far too much of a time investment to die 'just cuz'

That's why there are several difficult options to choose. I'm sorry to be saying this directly to your reply but I believe the same goes for other users.

A lot of people play on different difficulties, if the game is too hard, try lowering the difficulty, if it is too easy increase it.

There is no need to ask to make something more dangerous unless you are playing extreme or telling to nerf something unless you are playing on the easiest difficulty.

In the end there are mods that can also help.

What Tynan is doing is not fixing the game only for those who bought the game, he is fixing the game for those who will still buy the game, discover it and play it in the future. That's what 1.0 should be all about, a version that anyone can feel safe buying it. As in it will be fun regardless if I prefer 'chaos and insecurity', 'sandbox base building' or somewhere in between.
#24
I like how predators don't hunt us back right away when you shoot. And that being near it increases the chance of 'revenge'.

It was a lot of micro before to hunt predators.

I even tested a melee pawn against a fox, while near it would fight back but when running away it wouldn't follow because the revenge trigger didn't fire.
#25
Quote from: Canute on July 03, 2018, 06:21:47 AMAnd wouldn't it be less work to use the copy button, paste it at the Reply, and maybe delete addional unneeded lines.

I would say that formatting a post and taking out the unneeded lines would take more time.
I have a program that take screenshots, I press one button and just pick the part of the screen I want and it already saves in a predetermined folder with a proper name of the active window with date and time.

http://getgreenshot.org/

Quote from: Syrchalis on July 03, 2018, 06:25:34 AM
With a tool it's pretty easy to bulk-rename the files. I'll probably try this with some other mods too, which probably work fine save for this part.

I used this one http://www.bulkrenameutility.co.uk/Main_Intro.php

A bit overwhelming at first because it has a lot of options.
#26
Because it would be huge, a full text of nothing. Are you a modder? I am, I've been reading this a lot, for practice I converted the apini mod from a17 to a18, I've traced the problem with the XXL mod which wasn't working in 1.0 but it was a really simple one word that needed to be updated. I've made a very simple mod in harmony to help the orassan modder because she put animals in raids and when in a siege the code would check if the animal could construct the mortar so the code I did would check for a null variable before continuing and recently I've made the colorblind minerals mod, it is quite simple but took some debugging to get the color to work on compacted machinery because it just doesn't like being colored probably because it is hard coded this way.

So I can tell you the rest of the information is not relevant, the only relevant part is the red one, the rest is telling where the error occurred, it says from function to function how it got there, sometimes it great to know and sometimes it doesn't tell anything. Most of the time the information doesn't say much about the mod in question. Right there the error is quite simple, it says change the texture of the filename, the rest of the message is irrelevant, if it was relevant the first part of it is the most important one and we can see from the screenshot it isn't in this case.

If you are willing to call people because of a screenshot then why don't you download the mod, run it, get the error, copy it and post it here.
#27
No need to share logs, the error is right there at the screenshot, it was a minor easy fix to filenames and there was even no need to edit xml files.

If this was a complex error on a complex mod I wouldn't post a pic like this.
#28
Yeah, just got one error.

EDIT: Can confirm, just changed the texture names like Syrchalis said and the hair showed up. No error this time.

[attachment deleted due to age]
#29
Just tested on 1.0 and gave no error.
#30
Quote from: JimmyAgnt007 on July 02, 2018, 10:02:13 AMAlso, I would like the ability to manually order a barrel replaced.

But you can, if the barrel has been used, right click on the turret and there is a rearming option. I think it always use 60 steel.