So Alpha 9 is officially out after strenuous testing! What should Alpha 10 have?

Started by Ramsis, February 18, 2015, 03:41:02 PM

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skullywag

AI and UI work, lots of it. I forsee A10 being about those things mainly.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

antoneagle

I agree with one of the posts above... we need a much larger tech tree.  Currently research is something your colony can zip through much too quickly.

Xadism

For me, the biggest one is:  moving things around!  It'd be nice not to have to deconstruct/reconstruct a table, bed, or lamp (at loss of both material and productivity) just to shift them one square in your layout.

Other than that, I'll second "larger tech tree".

Anyway, congrats on getting A9 out!  I can't wait to play it.  I've been trying to do one full play-through for each major rev since I discovered the game around A6. :-)

Mithradates

Some sort of machine that slowly transforms water and non-arrible terrain into arrible terrain. Like some kind of...fertilizer pump.

Seriously; I get that technically, in order to make such areas build-on-able, we would need to lay foundations of some sort or another, but we should still have the ability to fertilize ground.
Romani arma in omnis habent, acerruma in eos, quibus victis spolia maxuma; audendo et fallundo et bella ex bellis serundo magni facti. Per hunc morem extinguent omnia aut occident.

Reolos

Thank you so much for A9!!!
Here is what I giggle about when daydreaming at work about Rimworld's future:

(1) Build Over "Stuff" When we are able to make the jump from wood to stone or metal, new walls could be built over old without first removing the old, and the 50% mats would be left on the ground for you. Same goes with flooring. PLEASE let us repurpose floor material.

(2) Husbandry It is time, no? A10 is a big one, double digits and all. I want to breed cobras so badly, and train them as watch snakes!

(3) Wheelbarrows Or some other hauling condenser mechanic.

(4) Adopt EDB's Stuff Honestly, Prepare Carefully and UI are so good I find it less of a game without them installed. No offense intended.

(5) Half Walls and Gun Slits (fortifications) Walls we can shoot over, and slits we can shoot through.

(6) Buildable Roofing Roofs must be built manually, but we get to choose the mats, thus changing their durability.

Love you.

skullywag

Quote from: Mithradates on February 18, 2015, 11:50:10 PM
Some sort of machine that slowly transforms water and non-arrible terrain into arrible terrain. Like some kind of...fertilizer pump.

Seriously; I get that technically, in order to make such areas build-on-able, we would need to lay foundations of some sort or another, but we should still have the ability to fertilize ground.

Im deabting bringing something like it back. It wont be the same will require resource and wont work on all terrain...i have a plan.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Shinzy

Quote from: skullywag on February 19, 2015, 03:31:38 AM
Quote from: Mithradates on February 18, 2015, 11:50:10 PM
Some sort of machine that slowly transforms water and non-arrible terrain into arrible terrain. Like some kind of...fertilizer pump.

Seriously; I get that technically, in order to make such areas build-on-able, we would need to lay foundations of some sort or another, but we should still have the ability to fertilize ground.

Im deabting bringing something like it back. It wont be the same will require resource and wont work on all terrain...i have a plan.

here's a man with the plan! A true dairy farmer! fights like a-

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

RemingtonRyder

Something which would be really handy for a mod I'm working on is stuff inheriting properties from parent stuff(s) - at the moment colours and physical stats have to be defined manually.

inman30

Quote from: szypkiyakwonsz on February 18, 2015, 06:32:09 PM
Parka rebalance? It's versatility makes other outfits frustratingly useless. Also, imho there should be some possibility for melee ones to avoid being hit from their melee opponents, varying with skill. After all, what the heck they're training it for?

And maybe it's a bit strange request, but... more meals. Soup. I'd love to make them a soup.
Yeah I agree mainly on the melee thing, If your in combat why the hell can't you deflect a blow? *guy* "hey that guys got a sword and hes swinging it at me, ok cut off my arm next time I'll cut your head off without any opposition"... :D But yes higher level means higher chance to parry basically that needs to be added.

inman30

Also I really want more futuristic things in game... Its year 5500 I expect to see more futuristic tech...

MyNameIsSpyder


keylocke

ow crap. so busy i missed out alpha9 testing.  :o

anyways i haven't checked yet, but is it possible to repair damaged gear?