Balance feedback requested: Hardest type of raid?

Started by Tynan, February 23, 2015, 12:12:46 AM

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ALPHA 9 ONLY - Which style of raid is the hardest to deal with? - ALPHA 9 ONLY

Immediate attacks
Drop pod attacks
Sieges
Stage-then-attacks

akiceabear

Quote from: MrSurvivor on February 23, 2015, 11:40:43 PM
I suggest the raiders having like a 1:3 porportion turret to mortar (ex: 1 improvise turret=3 mortar) to make it a little harder because it's too easy for the seige raid.

I like the spirit of this idea: make sieges more intense, but briefer. This could be done by limiting total ammo to 2-3 volleys, but have 6-12 rounds per volley.

Another possibility:
* Some sieges only target crops and power, and go on for a long time - forcing you out to attack them.
* Other sieges only target outer walls and turrets until enough are destroyed and then attack.
* Mortar attacks on mountains have a chance of causing a 3x3 square to collapse, similar to when supporting walls are removed. Mountain still remains overhead when the rubble is cleared.

hyperkiller

(havent gotton that far in Alpha 9 yet so not sure if its still the same)
but For me I would say Sieges as I Try to have a good fortified base, I try not to have any casuties so attacking them seems dangerous. With them also having sniper rifles and shooting back, and since snipers where alittle powerful, they tend to insta killed them or take a limb off when one of my colonist got hit.

TimTumm

Sieges are really hard now with the improved mortars.  I had my guys sneak out and steal their food while they were sleeping, but they had too much.  Then I figured I'll steal their shells.  As soon as I took one stack out of their camp, another stack would "drop pod" down.  I did this 5 times, until they woke up.  I ran all the way back.  They are still out there nuking my colony, and at 3x my population, my only chance are the defensive turrets.

tommytom

Quote from: TimTumm on February 24, 2015, 02:00:24 PM
Sieges are really hard now with the improved mortars.  I had my guys sneak out and steal their food while they were sleeping, but they had too much.  Then I figured I'll steal their shells.  As soon as I took one stack out of their camp, another stack would "drop pod" down.  I did this 5 times, until they woke up.  I ran all the way back.  They are still out there nuking my colony, and at 3x my population, my only chance are the defensive turrets.
That's hilarious! I am amazed of the things people come up with when they have the balls to try it.

Also, I'd consider that an exploit. The re-supplies are meant to keep the beseigers supplied so they don't starve out or run out of ammo. They are now meant to stay put and shell you until you attack them.

StorymasterQ

Quote from: tommytom on February 24, 2015, 05:18:27 PM
Quote from: TimTumm on February 24, 2015, 02:00:24 PM
Sieges are really hard now with the improved mortars.  I had my guys sneak out and steal their food while they were sleeping, but they had too much.  Then I figured I'll steal their shells.  As soon as I took one stack out of their camp, another stack would "drop pod" down.  I did this 5 times, until they woke up.  I ran all the way back.  They are still out there nuking my colony, and at 3x my population, my only chance are the defensive turrets.
That's hilarious! I am amazed of the things people come up with when they have the balls to try it.

Also, I'd consider that an exploit. The re-supplies are meant to keep the beseigers supplied so they don't starve out or run out of ammo. They are now meant to stay put and shell you until you attack them.

That is funny. I wonder, when they are asleep, can you come over and claim their mortars? That would be definitely funny.
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Mikhail Reign

I would say drives are the easiest attack to weather. They a lowish in number and they have to build the motar before they can attack. A single colonist can go out and shoot the motars while they are being built the. Then it just turns into a stage and attack except with less people.

Gennadios

I've only had one drop pod attack so far, I lost a generator and two turrets in the middle of the night but didn't take any casualties. I have the most fun with raids that cause property damage but don't get my peeps killed, so those are fun.

Sieges are the worst because they force you take take losses regardless. Dealing with them basically boils down to how much infrastructure damage you're willing to take versus the kind of a force you can muster at the current moment.

Also, they're bugged. I had a siege come in pretty close to my base. When my force got to the siegers they sat around soaking damage without reacting for a short amount of time. It wasn't until the steel/food drop pods landed and the sandbag outlines popped up for a split second that they cancelled construction and rushed the group.

Listen1

Everything is way balanced on the 9e, the defenses and killboxes need some extra work, sieges are harder to deal. Tribe's people really do damage now, they don't just drop dead.

But still, the worst type of raid for me is when a crashed ship part lands on my base.

lusername

Quote from: StorymasterQ on February 24, 2015, 08:02:51 PM
Sieges are really hard now with the improved mortars.  I had my guys sneak out and steal their food while they were sleeping, but they had too much.  Then I figured I'll steal their shells.  As soon as I took one stack out of their camp, another stack would "drop pod" down.  I did this 5 times, until they woke up.
I fought a huge siege just like this. My 6 guys against their about a dozen-plus. It went on for 5 months. At night, I would sneak in and steal their ammo. Then I would fire their ammo back at them from my own mortars during the day. It went on and on. They weren't causing much damage because I my base was built into a mountain, but it was impossible to get outside to do anything. Random visiting parties would show up, run into this siege, and get slaughtered. It was impossible to farm. We had no food. We had to steal theirs. Finally, after 5 months of fighting, my mortar managed to hit theirs and their entire camp exploded, killing many and routing the rest.

TimTumm

Nice (but painful) strategy.  The way mine ended was funny/lucky.  I was pretty resigned to losing, and having to restart, but then these visitors walked by.  The siegers killed them and "shocked" one.  I was like, too bad man, I can't rescue you.  After a bit, they decided to kidnap the visitor, and leave! 

lusername

That happens a lot. My base is built into a mountain near the edge of the map, so visitors have a long walk. There's only one route in, and as a result, any attackers always end up blocking that route. Nearly a dozen times, visitors have showed up and gotten kidnapped by the attackers, who give up and leave. The siege group, however, set up camp in their own nook, so visitors tended to be more scarce there and tended to expose themselves to fire from the entire camp at once and die, so apparently they were never worth kidnapping. Sieges have gotten briefer since then, now that I have about 4000 artillery shells and a counter-battery of 10 mortars. I still only have 6 guys, so I can choose between my 5 regular or 5 incendiary, depending on weather. This map is rather flammable, really. If it's not raining, something is on fire. If it is raining, something is probably still on fire.

Zuban Artig

The worst kind of attack is before I was able to set up any turrets. That sometimes happens even on the easier difficulties. I once started without weapons - I guess thats my own fault because it was because of a mod - and had an attack before any defences were built.