Difficulty in A11?

Started by Listy, June 18, 2015, 11:04:05 AM

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akiceabear

My impression is that A11 is more challenging, at least on Cassandra Classic Challenging. More breaks, more times of low food, more deaths and injuries during battles of equal size raids. The counterbalance seems to be slightly more generosity with pawns joining the colony. Overall I'm quite happy with that.

Listy

Ok its happening again... endless human wave attacks from the Hostile tribals. And they're harder for an undefended colony to survive, as they just rush you, and Pilums hit bloody hard.
Equally you can't get any useful loot from them, and the prisoners are impossible (Ok Vastly harder) to convert for the most part.

I'm currently on day 118. Since day 41 I've had ten raid events. Eight have been from tribals. One of the pirate raids happened when my colony population dropped to zero after the toxic fog wipe out and then a wanderer joined.

shenzya

Challenging or Overkill ?



10 raids (sapper) at the same time is a bit too much.

RickyMartini

Quote from: shenzya on June 19, 2015, 08:14:18 AM
Challenging or Overkill ?

http://i.imgur.com/5pruGvm.jpg

10 raids (sapper) at the same time is a bit too much.

Dev tool doesn't count. ^^

shenzya

i didn't use dev tool...
the game go crazy with sapper after 2years.

RickyMartini

Ok, it just seems like a bug when you get multiple raids at once. Interesting, might be an issue a colony gets after a certain time.

shenzya

i checked the log :



if that can help

RickyMartini

Cool! Could you post a save file? Just your current colony (if you don't have the save file from the screenshot anymore)

TLHeart

Quote from: shenzya on June 19, 2015, 08:14:18 AM
Challenging or Overkill ?



10 raids (sapper) at the same time is a bit too much.

modded game also.

CreepyD

I was actually wondering if it was easier, but maybe I just got lucky it seems (playing on Tough).
I managed to escape in a spaceship for the first time ever.  Took every person with me (9).

I had quite a nice defense all around my colony in preparation for sappers - all dealt with nicely.

It was funny, because I had the whole psaceship built except the AI core.
I thought, hm I need to get me the AI Persona core, and within 30 secs one dropped from the sky next to my colony :D
It was much easier to deal with being next to me, as I was very quickly able to build a bunch of turrets and walls around it before the psychotic energy ramped up - the mechanoids stood no chance.

Suggestion for Tynan - Maybe it shouldn't drop so close to my base on harder difficulties?

Listy

Nutz. Everything was going fine, then a manhunter pack hoves into view and I loose the entire colony.
That's two colony wipes in less than 8 hours.

Aaaand another six poor saps randomly generated.

Tynan

Quote from: shenzya on June 19, 2015, 08:46:06 AM
i checked the log :



if that can help

Sounds like a serious bug.

Could you by change post the output_log from the RimWorld843Win_Data folder and your savegame? You could just zip and email them to me. It'd really help me.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Tynan

Ah, wait, were you running a mod? That would be the only cause I can see here, but I'll safe the core code so it doesn't crash on innocuous mods from here on.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

shenzya

Quote from: Tynan on June 19, 2015, 01:07:46 PM
Ah, wait, were you running a mod? That would be the only cause I can see here, but I'll safe the core code so it doesn't crash on innocuous mods from here on.

yes i used Rimsenal and EDB interface for that colony .
Sadly i dont have the save anymore , i will try a new one (no mods) and see if it happen again.

Tynan

Quote from: shenzya on June 19, 2015, 02:20:07 PM
Quote from: Tynan on June 19, 2015, 01:07:46 PM
Ah, wait, were you running a mod? That would be the only cause I can see here, but I'll safe the core code so it doesn't crash on innocuous mods from here on.

yes i used Rimsenal and EDB interface for that colony .
Sadly i dont have the save anymore , i will try a new one (no mods) and see if it happen again.

No need for the save, I already fixed the bug. Will be in hotfix.
Tynan Sylvester - @TynanSylvester - Tynan's Blog