Having a modded and unmodded game?

Started by Spectre, September 28, 2015, 11:01:01 AM

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Spectre

Hey guys. I really love the ultimate overhaul pack, but also like to mess around with vanilla with just a couple of mods like EDB's Prepare Carefully.

At this moment in time I'm having to uninstall everything, delete saves etc if I decide I want to move to overhaul pack back to vanilla and vice versa.

Is there a way to have two installs of Rimworld on the same system? Without sharing the same save location?
Holding hands whilst the walls come tumbling down.

TLHeart

yes there is.
Create desktop short cuts for the games, and append to the target -savedatafolder SaveData

That will put all the saved data into a folder called savedata that is relative to that game. 

Just have two copies of rimworld, one is for vanilla, stored in the folder rimworld, and one for the UOM stored in the folder UOM.
Here is how my ultimate rimworld shortcut target looks.

"C:\Users\Scott\Documents\My Games\Ultimate RimWorld\RimWorld914Win\RimWorld914Win.exe" -savedatafolder SaveData

from the read me file

OVERRIDING:
You can override the save data folder. This is useful, for example, if you want to install the game on a USB stick so you can plug and play it from anywhere.
To do this, add this to the end of the command line used to launch the game:

-savedatafolder C:/Path/To/The/Folder

So it'll look something like this:

C:/RimWorld/RimWorld.exe -savedatafolder C:/Path/To/The/Folder

If you don't start the path with anything, it'll be relative to the game's root folder. So you could do this, to have the game save data in a folder called SaveData in its own root folder:

-savedatafolder SaveData

milon

I haven't used the UOM, but can't you just switch it off in the mods list?

What I really wish the game would do instead is just automatically enable/disable mods on game load (initially picked when you start a game).

TLHeart

Quote from: milon on September 29, 2015, 06:46:04 AM
I haven't used the UOM, but can't you just switch it off in the mods list?

What I really wish the game would do instead is just automatically enable/disable mods on game load (initially picked when you start a game).

no since there are over 100 mods in that pack. so much easier just to set up two different folders, and contain the entire game within that folder.


milon

Quote from: TLHeart on September 29, 2015, 01:11:25 PM
Quote from: milon on September 29, 2015, 06:46:04 AM
I haven't used the UOM, but can't you just switch it off in the mods list?

What I really wish the game would do instead is just automatically enable/disable mods on game load (initially picked when you start a game).

no since there are over 100 mods in that pack. so much easier just to set up two different folders, and contain the entire game within that folder.

Oh, snap.  Yeah, that sounds much easier.  ;)

A mod organizer could just be a simple GUI that just lets you select which pre-defined mod group you want, then executes the right RimWorld shortcut/command.