Oculus Rift Support

Started by blackbird2394, November 27, 2015, 04:56:51 PM

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blackbird2394

I was wondering if there was any plans or consideration of Oculus Rift support? I know the game is built using Unity and the projects I've done with Unity (all 3D) usually all you have to do is click a checkbox to change the build type for a VR application. Not sure how this works for 2D but I have an Oculus Rift (DK2) and would be willing to test it out if this was given a shot!

Toggle

no no no no no. no. no no.

To be serious though, it's a bird eyes view so it wouldn't really work, and there's no plans for anything different it seems. I doubt it will.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Austupaio

It could still be 2D and look exactly the same as it does now with Oculus Rift. I don't believe the suggester is so much asking for the game to have panning/head-turning features as just the functionality of displaying with the Rift at all.

Toggle

But what would be the point of doing that besides a lot of extra coding? It would look the exact same.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Elixiar

You don't use a fork to eat a soup.

Same applies here.
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

Toggle

It's more like using a cup to fill with soup, to then spoon out. You can do it, it's just kind of pointless and inefficient.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Austupaio

Quote from: Elixiar on December 12, 2015, 02:39:13 PM
You don't use a fork to eat a soup.

Same applies here.
I eat soup with a fork all the time, it's how you get to all the good stuff.

Fluffy (l2032)

You've never seen my mom's pea soup then... yuck