Crashing savegames

Started by Zufer, December 12, 2015, 09:42:42 PM

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Zufer

I've received this game and spent the last few days with my eyes glued to the monitor.
Real fun, and there are so many mods to spice it up!
Unfortunately I think I made a mistake somewhere.
I've had my saves crash for the 3rd time, and I have no idea why.
I tried taking a look at the threads of mods I'm using, sadly I have no way of knowing which one is at fault either.

I've noticed mod authors asking for the output_log.txt when a problem occurs, so I attached it. It didn't say anything to me, but hopefully it will to others.

I'd appreciate it if someone could tell me what I've done wrong.

Thank you!

[attachment deleted due to age]

RawCode

FM.Trigger_PawnKind.ExposeData ()

sadly but author of "FM" class do not follow naming convention, you will need to manually enumerate all mod's assemblies in search of that class and then ask mod developer to fix issue.

Zufer

Quote from: RawCode on December 12, 2015, 10:29:06 PM
FM.Trigger_PawnKind.ExposeData ()

sadly but author of "FM" class do not follow naming convention, you will need to manually enumerate all mod's assemblies in search of that class and then ask mod developer to fix issue.

Sadly, I have no idea still. I do not have a mods with the name "FM" in it, and .dll files inside "Assemblies" I don't even know how to open.

What I have are;

Core,
Community Core Library,
BeanTekRefrigeratedFoodStorage,
Combat Realism,
Combat Realism Defence,
Combat Realism EPOE,
Darkness,
EdBModOrder,
EdBPrepareCarefully,
ED-Core,
ED-CombatRealismCompatibility,
ED-LaserDrill,
ED-PersonalNanoShields,
ED-PersonalAnimalShields,
ED-Shields,
ExpandedProsthetics&OrganEngineering,
Hospitality,
LED Lights,
LT_ADogSaid,
LT_ASA,
LT_DoorMat,
LT_RedistHeat,
LT_RimEffect,
LT_Soiling,
M&Co. Common,
M&Co. MMS,
Mad Skills,
MD2Base,
MD2Industry,
MD2Power,
MD2Storage,
MedievalShields,
ModularSolars,
RecycleApparel,
Rimsenal_hair,
RW_Manager,
Vas's Conduit Explosion Nullifier,
VeinMiner,
Warhammer40kWeapons.

I'll try checking the mods' threads again.
Is there no other way knowing which one is the culprit, if for nothing, to remove it to prevent further crashes?

Fluffy (l2032)

Quote from: RawCode on December 12, 2015, 10:29:06 PM
FM.Trigger_PawnKind.ExposeData ()

sadly but author of "FM" class do not follow naming convention, you will need to manually enumerate all mod's assemblies in search of that class and then ask mod developer to fix issue.
What's that? FM = Fluffy Manager.

The bug was fixed a couple of days back, download the latest version and everything should work fine (including your previous savegames.)

RawCode

QuoteWhat's that?
https://msdn.microsoft.com/en-us/library/ms229045(v=vs.110).aspx
QuoteX DO NOT use abbreviations or contractions as part of identifier names.

Zufer

#5
Quote from: Fluffy (l2032) on December 13, 2015, 05:38:08 AM
Quote from: RawCode on December 12, 2015, 10:29:06 PM
FM.Trigger_PawnKind.ExposeData ()

sadly but author of "FM" class do not follow naming convention, you will need to manually enumerate all mod's assemblies in search of that class and then ask mod developer to fix issue.
What's that? FM = Fluffy Manager.

The bug was fixed a couple of days back, download the latest version and everything should work fine (including your previous savegames.)

Oh, I see. Thank you very much, it seems to be working now!
And thank you folks for the help!

Fluffy (l2032)

@Zufer, you're welcome - sorry for the inconvenience, I should have tested better.
@RawCode, you're right, there's no reason to use acronyms - especially obscure ones. It was just easier for me :p

RawCode