Does human meat meals contaminate other meals when in the same stack?

Started by asanbr, March 12, 2016, 07:14:49 PM

Previous topic - Next topic

asanbr

I have had the impression that this is happening but I'm not sure.

Let's say you have 9 simple meals made from boar meat in a stack. You cook 1 simple meal from human meat and the cook will put it on the same stack. Now the stack says "boar meat, human meat".

So far I'm pretty certain.

My question now is: does the game actually keep track of different contents per meal in a stack, or does the stack magically become all mixed up so that we now have 10 meals of "human meat & boar meat" in each?

This is pretty important on some occasions.

mumblemumble

If so,  can you micromanage it to delete the human meat meals by doing the opposite?
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

SadisticNemesis

Yeah it does seem to, the only way I've found to get rid of it is just to stop cooking until the whole stack is eaten.

Fluffy (l2032)

yep, they magically become the same item when stacked. The game doesn't keep track of individual items, it keeps track of ThingCounts, which is basically a pair of 'thing' and 'count'. For most stuff the count is 1, but when stacked they just get added together.

Then there's some custom logic to deal with stacking of meals - basically the ingredients all just get merged together. So yeah, if you want to get rid of some human meat meals, you really need to micro it.

Mossy piglet

A related question: If a meal is only made partially of human meat, do they get the mood minus?
Tardigrades are superior to all other life forms in every way.

Ps I secretly am one I am the king of their civilization.

RemingtonRyder

Yep.

One way to get around this is to set a bill to only use human meat in one meal type. For example, if you have lots of vegetables to use, you could make fine meals with human meat and vegetables, and simple meals from anything but human meat (unless your simple meals stack is already contaminated).

Shurp

If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Devon_v

When you're playing Randy Challenge Hardcore SK in the tundra and Randy thought it would be funny if winter started three months early costing you your crops and your seeds, you eat the bad guys. :)

Shurp

Huh?  Build a room, stick a sun lamp and some heaters in it, plant potatoes.  Randy can drop the temperature to -50'c and you'll be fine.  Now if he dropped some inferno cannon equipped mechanoids inside your farm I could see why you'd be looking for someone to eat :)

[edit] I admit I have no idea what Hardcore SK mods... but I can't imagine it takes away sunlamps and heaters -- right?
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Shad

Quote from: Shurp on March 13, 2016, 06:15:03 PM
Huh?  Build a room, stick a sun lamp and some heaters in it, plant potatoes.  Randy can drop the temperature to -50'c and you'll be fine.  Now if he dropped some inferno cannon equipped mechanoids inside your farm I could see why you'd be looking for someone to eat :)

[edit] I admit I have no idea what Hardcore SK mods... but I can't imagine it takes away sunlamps and heaters -- right?
SK pack mods everything to make it life for you extremely hard (and sometimes outright impossible, like day 1 incurable malaria). Sunlamps, for instance, become a very late-game thing, since they have huge research and resource requirements and a high crafting skill requirement (14 IIRC).

Shurp

Ahhh, ooops, yes, that would make surviving in tundra quite a bit harder -- and survival on ice sheets impossible.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

TheGentlmen

Quote from: Shurp on March 13, 2016, 08:38:45 PM
Ahhh, ooops, yes, that would make surviving in tundra quite a bit harder -- and survival on ice sheets impossible.
Not exactly.

Start with 5k potatoes. Rush into normal lights. Start planting.

Potatoes only need 50% light to grow. Lights provide 60%. AKA you can grow em at 20% effiency. 5 times the space ain't that big of a problem, just more heating and more solar. And you got 5K so you won't have to worry for 2-ish years. (Assuming you don't grow bigger than 5 people.)

Shurp

"Start with 5k potatoes"
Well why not just start with sun lamps? :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.