(Mod Request) A water mod

Started by Unit, March 16, 2016, 04:28:22 PM

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Unit

So I've been think about what Rim World is missing and I think its missing water, not like lakes and oceans, but like ways to use water and interact with it. For example, humans need to drink water every day or so to survive so adding something like this to Rim World could add a new challenge to the game such as:

Flooding on certain bio domes or lack of water, eg deserts, which the sandbags could be used to advert the water else where.

Ways to collect water; like rain catcher, wells, atmospheric water generators; water storage tanks, and  filters and water purifying systems as well as water purification tablets for emergency usage.

Could be used for cooking, cleaning, cooling and heating, growing crops, and could even be used for defensive purposes such as moats and water traps.

For auto fire extinguisher systems.

Used for a colony luxury like shower, pools, etc

A new key survive aspect rather then just worrying about food but also clean water.

Anyways these are just some ideas I've been throwing around in my head on how to improve Rim World and to make the game a little more interesting and challenging. Thank you for reading.

Pactrick Willis

Unfortunately this would be impossible to do, The bars for eating, rest, etc. are hardcoded into the game. Although I think it will be eventuality coming to vanilla  .

Rikiki

It should be possible actually. ;)
Have a look at the RimWorld914Win\Mods\Core\Defs\NeedDefs\Needs.xml file.

You will have to do a C# dll to implement the needClass though.

Fluffy (l2032)

Quote from: Pactrick Willis on March 16, 2016, 05:40:54 PM
Unfortunately this would be impossible to do, The bars for eating, rest, etc. are hardcoded into the game. Although I think it will be eventuality coming to vanilla  .
Nothing is impossible, it's just a question of how much work it is. Custom needs aren't exactly easy, but they're actually not that hard either.

Pactrick Willis

Quote from: Rikiki on March 17, 2016, 08:23:13 AM
It should be possible actually. ;)
Have a look at the RimWorld914Win\Mods\Core\Defs\NeedDefs\Needs.xml file.

You will have to do a C# dll to implement the needClass though.
Sorry, I appear I was wrong. What I meant to say was it would be quite hard if you do not have any C# Skills.