Share your tips for Alpha 13

Started by SpookCrow, April 28, 2016, 08:35:18 PM

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SpookCrow

Share your tips about alpha 13 that people do not know of or do know of.

Let me go first:
*infestation bugs will also attack mechanoids if they are near their hive
"Fear is the enemy within you that can lead to your demise." -Spook

Aarkreinsil

If you play in a biome that has little wildlife (Ice sheet for example), pay close attention to predators.
They might hunt your colonists, stunlock-kill them and eat them without you getting a notification beforehand.

You can feed your dogs and wargs with the corpses of your fallen enemies. Free waste disposal.

If you get someone who's abrasive or ugly, try giving him/her the night/graveyard shift, so they have as little contact with other colonists as possible.

Save up at least 20 gold, 50 plasteel and around 30+ components so you can eventually start your own component production.

Aatxe360

Quote from: Aarkreinsil on April 28, 2016, 09:03:37 PM
If you play in a biome that has little wildlife (Ice sheet for example), pay close attention to predators.
They might hunt your colonists, stunlock-kill them and eat them without you getting a notification beforehand.

That goes for any biome.  If they sleep near your base just kill them to save you trouble.  I don't recommend killing all the predators in one map or you could end up with a herbivore swarm that can wreck your crap if they all go in revenge mode while hunting them.

Aarkreinsil

Quote from: Aatxe360 on April 28, 2016, 09:10:20 PM

That goes for any biome.  If they sleep near your base just kill them to save you trouble.  I don't recommend killing all the predators in one map or you could end up with a herbivore swarm that can wreck your crap if they all go in revenge mode while hunting them.

Unless you use a series of steel deadfall traps. Then it means free meat. You just have to lure the horde of enraged animals into your killbox and start butchering them up.

That makes for another tip. Deadfall traps. Use them. A lot.



Vaporisor

The killbox deadtrap for animals, need to be aware.  it can mess stuff up if a boomalope herd or worse, manhunter pack decides they want to wander in.
Stories by Vaporisor

Escaped convicts!
concluded
Altair XIII
Frozen Wastes

Mathenaut


Aatxe360

Quote from: Aarkreinsil on April 28, 2016, 09:49:51 PM...

My tip was specifically for those that wander outside the compounds(and away from the deadfall traps)...  i.e. tamed animals, haulers, wanderers.

AllenWL

Running wire out in the open is ugly and can get easily destroyed by fire or explosives. Run wire inside walls to make your surroundings more beautiful, and have them less easily destroyed by fire or explosives.

Listen1

For protecting powerlines or geothermal, build a wall 2 tiles away from the geothermal, cover 2 tiles away outside and inside with concrete. 95% fireproof. Ah, remove the roof out of them too.

Argus Leadhead

Here's my tip:  even though it can seem impossible for some to find the materials for the multianalyser, you can survive comfortably for a long time without needing it.

Sure you won't get the most advanced research for a while, but I'm currently on year 3 on Cassandra Challenge and I still haven't gotten the gold I need.  I'm still here though :)

GarettZriwin

Psychic ship can cause nearby animals to go manhunter, if you attack ship to release mechanoids earlier they may get wrecked by animals and friendly fire.

Negocromn

don't build the component assembly bench if you're playing on flat

Shurp

Quote from: Negocromn on April 29, 2016, 03:26:52 PM
don't build the component assembly bench if you're playing on flat

That depends... which is more likely, an exotic goods trader showing up with 30 components, or a bulk goods trader showing up with 900 steel?
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.