Some traits ideas for general and social

Started by MrRocket50, May 16, 2016, 01:04:20 PM

Previous topic - Next topic

MrRocket50

Hello everybody, this is my first suggestion and I hope you guys like it. Sorry about my english.


General traits:

- Insane (Or rebel)
''The insane is unpredictable. Even controlling his acts, you can't control his/her mind!''
* when idle, the colonist will by own wish hunt animals and cut trees.
* Insane will bother others colonists when idle.
* They don't get penalty for sleeping outside and blood loss (Wounded).

- Coward
''Even in rim, not everybody agrees to enter in a deadly combat - They just want to have a long live, away from the pain...''
* When in panic, this character will run away from the enemy for few seconds, you can't control them in this time.
* They have a tiny chance to get panic attack when seeing the allied downed/killed.
* They have a considerable chance to get panic attack when in high amount of pain during battle.
* The penalty for watching corpses is higher.
* When married, the partner can make the coward feel a bit better, giving a tiny mood boost.
* This trait have conflict with Psychopath.

- Dumb
''This character is unconcerned about everything that is doing. He/she don't will learn properly, but at least is a carefree person...''
* The global learning speed is reduced by 50%
* Mental break threshold -8
* This trait have conflict with Very smart.

- Perfectionist
''The perfectionist is very dedicated with the work. He/she will spend more time to craft something, the result is noticeably better than the most people.''
* The work speed of the colonist is 20% slower when crafting something.
* 20% more chance to finish the work with a better qualily.
* get mood boost when finish something with a qualily better than normal and mood loss when finish something with the quality worst than normal.

- Vegetarian
''These colonists prefer avoid meat at all costs. They usually have a healty life than the most people.''

* The colonist get instantly food poisoning and a penality when ate something made with meat.
* They're less likely to get chronic disease, specialy the elders.
* This trait have conflict with Cannibal.


Social traits:

- Family-Oriented
''The family mean everything to these colonists, not only they will be more happy when with a family member but also will suffer much more when they die''.
* They get a highter boost when interacting with a family member.
* They get a highter penalty when the member is killed.

- Friendly
''This colonist is friendly by nature, he/she is much more likely to make friends and hates fights.''
* They're much mole likely to make friends.
* And less likely to insult or start social fights.
* This trait have conflict with Grumpy.

- Shy
''These characters usually don't talk much. They prefer privacy than anything else.''
* The colonist talk with less frequency than anyone.
* The colonist ignores social events, like party.
* The penalty for having a shared bedroom is higher.
* Get a tiny mood boost when alone in a room.

- Grumpy
''The grumpy rarely likes to talk with someone. They get angry very easy, especially with someone that they don't like.''
* This character is more likely to bother someone and is angered easily by insults.
* The mood boost when a rival dies is much higher.
* This trait have conflict with Friendly.



Edit:

- Glutton - *general*
''This character appreciate a good meal, so much that sometimes eats a lot to calm himself.''
* When stressed, the colonist will stop everything to eat good meals to get a mood boost (Like the trait Chemical Interest with beer).
* They only will target Chocolate (mainly), Lavish and Fine Meal.

- Fast Healer (or Strong) - *general*
''This colonist is more resistant to wounds and get faster recovery''
* The colonist needs less time on bed to recovery from wounds.
* The colonist is more resistant to infections.
* This trait have conflict with Weak.

- Excited - *social*
''This guy knows how encourage people and loves to throw a party!''
* In a chat, the other colonist will get a tiny humor boost (the oposite of Abrasive).
* This character is more likely to throw a party.
* This trait have conflict with Abrasive.

- Weak - *general*
''This colonist needs more time to recovery completely.''
* The colonist needs more time on bed to recovery from wounds.
* The colonist is less resistant to infections.
* This trait have conflict with Fast Healer.

Admiral Obvious

I'm pretty sure dumb is already a trait under a different name that I can't remember...

More socially oriented traits would be nice though.

MrRocket50

You mean ''Psychically Dull''? There's a type of work named ''dumb labour'', maybe is it.

Thanks.

TheFlameTouched

Hey man, great suggestions. First go look here https://ludeon.com/forums/index.php?topic=20166.0 ,and in the morning I'll see if I can add in your ideas.
:)

MrRocket50