i was planing on making a big mod yet i'm to good at coding but i am good at art

Started by DARK3063, October 30, 2016, 10:27:49 PM

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DARK3063

ok unfortunately the power armor set merge isn't going to work

[attachment deleted by admin due to age]


Kapun

Ok looking at the image i see 2 problems. But i am not good at textures
1: The helmet is too big compared to the body-try making it smaller before glueing them together.
2: You see the back part of the armor's "colar" through the helmet. Try removing it before glueing them together.
I is harder than i though but i am sure you will figure it out!  :)

DARK3063

thats the in game size look at rimworld again or is this a change from 14-15

Kapun

Yeah, sorry you are probaly right. I just didnt realise i was thin power armor texture. So what about the problem number 2?
On my side the everything is ready. All i need now is the textures.

If you dont have time i can probaly figure out this on my own but your help would be great. If we do it we can make an awesome mod.
I can share some details:
1: The power armor will be buffed a lot making its user realy hard to take down. But it will also be much more expensive and i will make the research harder. I will also need 16 crafting skill to make.
2: I will add reworked heavy exoskeletons from truemods (https://ludeon.com/forums/index.php?topic=26249.0). They will serve as a link between armor vest and power armor.

When you new weapons are ready we will add them too to make some heavy gun to counter the power armor.

P.S. i have a idea: Maybe we should make a new damage type:plasma-superheated charges made of almost pure energy. It will be inficted my the charge rifle and some other potentiul futuristic weapony. Idustril age armor will have bad resistance against it. So it will separate normal fires from energy spheres. What do you think about it?



DARK3063

Quote from: Kapun on November 15, 2016, 02:30:18 PM
Yeah, sorry you are probaly right. I just didnt realise i was thin power armor texture. So what about the problem number 2?
On my side the everything is ready. All i need now is the textures.

If you dont have time i can probaly figure out this on my own but your help would be great. If we do it we can make an awesome mod.
I can share some details:
1: The power armor will be buffed a lot making its user realy hard to take down. But it will also be much more expensive and i will make the research harder. I will also need 16 crafting skill to make.
2: I will add reworked heavy exoskeletons from truemods (https://ludeon.com/forums/index.php?topic=26249.0). They will serve as a link between armor vest and power armor.

When you new weapons are ready we will add them too to make some heavy gun to counter the power armor.

P.S. i have a idea: Maybe we should make a new damage type:plasma-superheated charges made of almost pure energy. It will be inficted my the charge rifle and some other potentiul futuristic weapony. Idustril age armor will have bad resistance against it. So it will separate normal fires from energy spheres. What do you think about it?
i already have that drawn friend i drew the heavy charge rifle and i made a nano rifle for another guy that didn't like so we could probably turn that into a chargeshotgun and the sawn off should pierce the power armor just fine

Kapun

I know you already have them drawn. But the armor is almost completle ready-codding, stats, description-all done. Now i am just missing the gaphic files. I will try to do something with gimp. Try to merge the textures on your own so we can compare the results

DARK3063


Kapun

Are files named like PowerArmor.tex used to define the look of the item when its just lying on the floor (like an avarage item)?

Kapun

I have made a test graphics file. Take a look and say what do you think about it.

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DARK3063

Quote from: Kapun on November 16, 2016, 04:18:15 AM
I have made a test graphics file. Take a look and say what do you think about it.
you need export it to a png file

Kapun

Ok, you are here, its great. Please say:
1:Did you test the blowgun mod?
2:Did merge the textures on your own?
3: Is this texture going to work?


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DARK3063

Quote from: Kapun on November 16, 2016, 11:33:20 AM
Ok, you are here, its great. Please say:
1:Did you test the blowgun mod?
2:Did merge the textures on your own?
3: Is this texture going to work?
1: didn't have time when i got home from work it was really dark at 5:00 weatherman forgot to predict that
2: sorta what where going to have to do is modify the the body slot for it to work and then we will also be able to put a hats on power armor XD