Tents / temporary mobile residencies

Started by maxim, December 24, 2016, 11:25:41 AM

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maxim

Hello everyone, first time on forum - have been quietly playing for a while and have fallen head-over-heels in love with this game. Am hopelessly addicted.

Unsure if this idea has been mentioned but does anyone think it would be a nice idea to add forms of temporary residence? I've been unable to get around the travelling on Wanderlust, mainly due to slow tile movement speed and subsequent starvation.

What if there were the option to:
Architect > Structure > Build Tent > (Click and drag structure size)
With a separate 'Add tent entrance', for a makeshift door.

Tents could be made out of chosen textiles and a small amount of wood/metal, each offering different beauty/impressiveness - as well as minor defense buff if your colony were to be attacked when camping on your travels whilst gathering resources on a tile.

They would be quicker to construct/deconstruct than a normal wall, but always give back the full amount of recourses.

Anyone think it would add to experience? Or whether it has already been mentioned.

Thanks everyone!

Hikurac

You wouldn't even have to set it up as a new building system with dragging for size. It could just be a wall, but made out of cloth/leather/etc. It'd just be extra weak, easy to take down, and provide all of the used resources like you said.

maxim

exactly, Hikurac - was playing around last night with Basegen tools in Debug mode (different types of spawnable structures that responsively adjust size to a user defined area).

It'd be very useful with this mod I've seen created by Nandonalt. -> https://ludeon.com/forums/index.php?topic=29054.0

Whilst playing currently I feel very overly precious about my base and recourses. Making the decision to move is very difficult - it's time consuming to deconstruct everything unless leaving behind a base (but realistically these days I play a colony until it ends up bugging out then restart).

Being able to throw down a blueprint that contains a roofed tent area (with sleeping bags that increase in number based on defined space and snap to edges of the vector) would make temporary camping during longer travel more immersive.

Not sure if anyone will see this, i'm a Ui Designer and proficient in illustration/artworking - if a developer is looking for someone to skin/generate assets for a mod please get in touch.