How Do I Make A Mod?

Started by Patrick, May 15, 2017, 01:33:10 AM

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Patrick

Hello There Mod Creators! ;D ;D
So...Can I Have Some Tips On Creating Some Mods?
And Can You Tell Me What Tools You Use To Create/Edit Mods
And Can You Tell Me How To Fix Bugs and ETC.

O Negative

Definitely consider roaming the mods/help forums a bit. I believe there are a few well written tutorials available, but I can't be sure.

The most important thing (I've found) is experience, and getting to know where things are located in the xmls :)

XeoNovaDan

#2
A good place to start is XML modding as O Negative mentioned. You don't really need to know any XML - and definitely not C# - and you can effectively just copy over values you want to change and alter them when you're new. Medieval Times by Vindar is an example of an XML mod that's been extremely successful, and still going strong.

I'm still in with XML modding right now, as I don't know enough C# to start modding in that way yet - although you can do a lot more with C# (assembly) modding than XML. It pains to use this mod as an example, but Minions by Walking Problem is an example of what flexibility C# allows you to work with.

Rimrue

I use Notepad++. Download a few mods, open the XML files in Notepad and study them. I recommend Rainbeau's Editable Backstories as a start as he has explanations for editing the backstory XMLs. Then maybe try tweaking some other players' mods. Then when you feel like you've got the hang of it, start making your own. :)

Hope that helps!