[1.0] Children and Pregnancy - v0.5b (2019/Feb/25)

Started by Thirite, December 27, 2016, 09:06:22 PM

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Thirite

Currently I'm just working on fixing a bug where children that you started the game with don't seem to get the "child growing" status effect- resulting in them not graphically updating or getting a new backstory on transition to teenager stage. After that it's updating the mod to A17, which will probably between a few days to a week? I know A17 has some fairly drastic changes in comparison to previous Alpha updates in regards to the code.

I also would like to investigate converting the Mod to use Harmony, though that will likely come after an initial A17 release.

kingduck

Quote from: Thirite on May 28, 2017, 05:44:28 PM
Bit of a progress update. Most of the features I was working on are finished:
- Breastfeeding
- Discipline/Scolding and related memories
- Playing with babies/toddlers
- Pawns hugging and related memory
- Crying babies and related thoughts

Not started:
- Kid's games (pattycake, tag)
- Updating to A17

These updates sound really cool and thank you so much for continuing this, this is one of my favorite mods :-)

demeggy

Quote from: Thirite on May 29, 2017, 09:06:37 AM
Currently I'm just working on fixing a bug where children that you started the game with don't seem to get the "child growing" status effect- resulting in them not graphically updating or getting a new backstory on transition to teenager stage. After that it's updating the mod to A17, which will probably between a few days to a week? I know A17 has some fairly drastic changes in comparison to previous Alpha updates in regards to the code.

I also would like to investigate converting the Mod to use Harmony, though that will likely come after an initial A17 release.

Best of luck. I've dabbled with the .dll's myself, so I know how frustrating it can be between versions. Will check back in the next week or so!

Hydromancerx

Quote from: Thirite on May 28, 2017, 05:44:28 PM
Bit of a progress update. Most of the features I was working on are finished:
- Breastfeeding
- Discipline/Scolding and related memories
- Playing with babies/toddlers
- Pawns hugging and related memory
- Crying babies and related thoughts

Not started:
- Kid's games (pattycake, tag)
- Updating to A17

Yay!

Thirite

#469
New version available - v0.2A
Changes:
- Updated to A17
- Pregnancy is half as likely as it was before; still up for balancing
- Added new features: Child discipline, crying babies, breast-feeding, playing with babies
- Fixed some bugs

Not implemented:
- Harmony integration
- Kid's social games

As usual, check the OP for the download link.

Names are for the Weak


Sanf

Thanks a lot  :D, I love your mod and can't play this game anymore without it.

demeggy

Quote from: Thirite on May 29, 2017, 09:50:21 PM
New version available - v0.2A
Changes:
- Updated to A17
- Pregnancy is half as likely as it was before; still up for balancing
- Added new features: Child discipline, crying babies, breast-feeding, playing with babies
- Fixed some bugs

Not implemented:
- Harmony integration
- Kid's social games

As usual, check the OP for the download link.

You fantastic bugger :) cheers!

Hadley

Damn, that was faster then expected. *startstoplanhisA17Playthrough*  :D

Rocket_Raccoon

Awesome news!
Going to try it out tomorrow.


@The Name Guy: Put it in your Rimworld mod folder which should be located under Steam>Steamapps>common>Rimworld>Mods. Oh, and don“t put it inside the core folder.

demeggy

Alas, coming across issues with my colonists refusing to get down and dirty :(

Could not reserve Thing_DoubleBed26627/ for Peach doing job Lovin A=Thing_Human1651 B=Thing_DoubleBed26627(curToil=1) for maxPawns 2 and stackCount -1. Existing reserver: Demeggy doing job Lovin A=Thing_Human1659 B=Thing_DoubleBed26627(curToil=4)
Verse.Log:Error(String)
Verse.AI.ReservationManager:LogCouldNotReserveError(Pawn, LocalTargetInfo, Int32, Int32, ReservationLayerDef)
Verse.AI.ReservationManager:Reserve(Pawn, LocalTargetInfo, Int32, Int32, ReservationLayerDef)
Verse.AI.ReservationUtility:Reserve(Pawn, LocalTargetInfo, Int32, Int32, ReservationLayerDef)
Verse.AI.<Reserve>c__AnonStorey4F8:<>m__7E2()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
RimWorldChildren.<_MakeNewToils>c__AnonStorey1:<>m__1()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.<GotoBed>c__AnonStorey271:<>m__EF()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1)
Verse.AI.Pawn_JobTracker:CheckForJobOverride()
RimWorld.<LayDown>c__AnonStorey27F:<>m__109()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Thirite

Odd, haven't seen that error before. Will look into it asap.

ponyguru

It seems like this mod is preventing characters from dying. No character in any of the games ive played with this mod has been able to die short of having their head blown off in combat. They are unable to starve, to bleed out, or even to die from infection. Ive had downed enemies sit on the floor long enough for their wounds to stop bleeding on their own and then for them to build up immunity from their infections after a few days.

[attachment deleted by admin due to age]

Sniper Pilot

Quote from: ponyguru on May 30, 2017, 07:14:50 PM
It seems like this mod is preventing characters from dying. No character in any of the games ive played with this mod has been able to die short of having their head blown off in combat. They are unable to starve, to bleed out, or even to die from infection. Ive had downed enemies sit on the floor long enough for their wounds to stop bleeding on their own and then for them to build up immunity from their infections after a few days.

Im having this issue too, on top of that even malnutrition at 100% and 1.0 they will survive forever.

Thirite

Swell. The not dying bug seems to be caused by a single missing "!" character in the code. Working on fixing Lovin, then fixing it so the deaf can't hear crying babies, then v0.2B will get dropped.