New Story Teller (With massive raid)

Started by HsaS, June 02, 2017, 11:22:15 PM

Previous topic - Next topic

HsaS

There should be a new story teller I reckon where your colony is fine and relatively undisturbed for about a year or 2. Until finally you get a massive raid from pirates, like I mean MASSIVE. Probs about 30-50 raiders with quality weapons and stats.

This would give you 2 years to prepare for this massive attack (You'd get small things such as manhunter rabbits or  like 2 raiders)

And after you beat the large raid, you get another year or half a year for another massive raid which is double the size of the previous and it continues.

Perhaps the storyteller could be called Chelsea Climax or something like that.

Thoughts?

Limdood

check out the mod "Rimsenal - storyteller pack"

One of the storytellers there supposedly "takes care" of your colony for some indeterminate amount of time, then when she feels you're established, apparently hits you over and over with stuff to try to wipe you out.  Another one of the storytellers devalues "niggling" events like eclipses, blights, short circuits, and diseases in favor of "threats" like raids, raids, manhunters, raids, and raids.

In fact, just typing in "storyteller" into the search bar on the rimworld steam workshop shows at least a dozen different mods that either add storytellers with different functionalities, or modify storyteller behavior in some way.  Take a look.

Mehni

Phoebe on Extreme does this to some degree. You'll chill and prepare for a while until you let your guard down. Then BAM, huge raid. You're heavily outnumbered, because there weren't any previous raids where you could capture prisoners.

Also, Pandora Dark sends huge raids. If you can read, you can change her cycle to be slower. She's not updated yet, but she will be shortly.

wired2thenet

In some of my playthroughs, I keep Cassandra on Peaceful or Base Builder for the first year (depending on the scenario).  After I get the basics of my base built up (not defences, just the necessities), I increase the difficulty almost immediately, even if I'm not totally prepared.