Infestations

Started by Mutineer, June 03, 2017, 04:14:40 PM

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Mutineer

Did anyone work out how to deal with infestations now? They seem to become OP....

ReZpawner

#1
Paint the floor with wires. Unless Tynan or Ison got wise to it and fixed it, that should keep the hives from spawning.

Edit: I forgot Ison. (I think he's like Tynans slave or something. Possibly in a sexual way. Possibly not.)


Edit2: It's removed. For more information, check out the Rimworld Science episode on it: https://www.youtube.com/watch?v=9PQFCMkkkjQ


Dashthechinchilla

I don't build in overhead mountain and if I mine out overhead mountain I fill it in with walls.

As far as fighting an infestation, I suggest hit and run.

Modo44

Same as always. There are two main ways:

1. Before you put anything under a mountain, make sure to have incendiary IEDs researched. Separate rooms/corridors with stone walls, add traps in addition to furniture (i.e. fuel), maybe some open floor wires, done. When bugs spawn, they trigger their own oven.

2. When digging inside a mountain, create large caverns and multi-tile corridors. That way you can put enough firepower downrange to negate (most of) the bugs' melee power. Add turrets in corridors for extra safety.

Mkok

#4
In my last colony, I was building a mountain base on extreme desert, and so every room needed decent air conditioning. When I had infestation, I simply locked the infested rooms, and cranked the air conditioning to maximum. At low enough temperatures (-50°C or less, maybe even more) the hives start dying. When the hives died, the bugs became dormant and easy to kill.

That was few alphas back, so maybe the bugs will not become dormant if their hives freeze to death, but you can get rid of the hives in A17 this way. Also the bugs minimum comfortable temperature is -25°C, so they should freeze as well (havent tested yet).

In A17 so far I had only 1 infestation, and that was before my freezer defences were up (not playing on extreme desert makes infestations harder  ;D), so I put some wood in front of the doors to the room they spawned in (just build osme wooden floor), fired incidiary launcher there, and walled the are of, waiting for them to burn to death. (note that this angers them, so they will attempt to break free, I just kept repairing the walls until they died, also this will burn everything in the sealed of area, so beware) Just be carefull, if the seal breaks before the fires die out, you will lose your base!

kenmtraveller

I haven't had a big infestation yet (so far they've all been early game with just 3-4 bugs and 1 hive but for a big one now, with the aggro changes, I'd try to lure the bugs into my killbox.  And I'd mine out an area that they would hopefully spawn in from which luring to the killbox would be easy.

Slimy_Slider

I dunno if this is normal or just because of my (many) mods interfering with the game, but my infestations will always spawn in the same place. After the first one or two, I just throw some turrets and traps in that room and block up the doorway.

TheMeInTeam

#7
Quote from: Modo44 on June 04, 2017, 05:08:04 AM
Same as always. There are two main ways:

1. Before you put anything under a mountain, make sure to have incendiary IEDs researched. Separate rooms/corridors with stone walls, add traps in addition to furniture (i.e. fuel), maybe some open floor wires, done. When bugs spawn, they trigger their own oven.

2. When digging inside a mountain, create large caverns and multi-tile corridors. That way you can put enough firepower downrange to negate (most of) the bugs' melee power. Add turrets in corridors for extra safety.

Wood floors burn now, which means contained rooms with wood flooring can end things in a hurry if you have a means to start a fire (say a tamed boom animal zoned into said room).

Mday

I have given up overhead mountain base already.
1 hive spawn per pawn, 3 bugs per hive. If you are unlucky you can have way too many spiders to handle. Just not worth the cut nose and ears.

Juan el Demgrafo

#9
Quote
Removed the post that was made by an ad spammer.
Not sure if haven't realize what thread is about, or if make great joke. ಠಿ_ಠ ¯\_(ツ)_/¯

Moderator's edit (Calahan) - That post was by a spammer. Not the usual bot-type, but one who creates a new account, leaves it on ice for a week or two, makes a few mundane posts here and there to try and pretend they are part of the community, before trying to sneak a post in with a link to whatever site they were trying to promote. Seen it before, and sadly will see it again. :(
240 hours on Steam of this 2017-7-23.

Quote from: Shurp on July 29, 2016, 06:30:22 PM
...tell her to go stand in the corner of her bedroom, and beat her when she tires of it.

I really need to finish researching beer.

Jibbles

I wish there were devices used specifically for dealing with infestations.  As of now, the only effective methods of dealing with or avoid dealing with them feels cheesy.

Wanderer_joins

Quote from: Jibbles on July 29, 2017, 02:37:15 PM
I wish there were devices used specifically for dealing with infestations.

Molotov cocktails, incendiary traps

SpaceDorf

Quote from: Wanderer_joins on July 29, 2017, 02:58:33 PM
Quote from: Jibbles on July 29, 2017, 02:37:15 PM
I wish there were devices used specifically for dealing with infestations.

Molotov cocktails, incendiary traps

Stone Walls and Doors.
And the incendiary Launcher.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Jibbles

#13
Well. you can use those and I do.  But those aren't ideal if you aren't controlling where they spawn.  Would you use those items in your hospital or freezer? My point is, most players mine out areas so we can use incendiary. that part feels cheesy to me and not much of a challenge. Most experienced players are controlling where they spawn.

RemingtonRyder

Burning one room, even if it has expensive equipment, is better than having to burn out the entire base.

Bugs tend to dig through rock and walls over time, so you can't be too concerned about preserving stuff when you could lose your opportunity to take care of them quickly.

When you're running conduits through tunnels, it's worth your time to divide the run with 2-thickness walls.

This means that when you eventually burn out a part of the run with a molotov, first of all the area affected is reduced which means the temperature can build up quickly, and second of all there's less conduit which will need to be replaced later on.

Also, you can still access the conduits under those walls if they need to be repaired or replaced.

I really don't even attempt to cheese the spawn point of infestations. If "experienced players" are going to go to that sort of length to "win" they might as well turn infestations off. ;)