[B18] Weaponology

Started by Vellarain, February 11, 2018, 05:45:20 AM

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Vellarain

Tried the Oversized weapon mod, nothing happens on the ground or when equipped. Didn't even get an error for trying to use it.

Textures are fine, no rogue pixels messing things up.

Checked into the Orc mod, nothing special there, many of the weapons are just drawn using up a large bulk of the canvas. but I cant just make my guns fatter so they appear bigger, it would throw everything into cartoonist proportions.

Either way, been messing around with it a lot, got camera plus working, the guns when equipped actually look pretty good in proportion to the pawns.

So I am going to keep plugging away at this and get all the base textures finished, maybe a mod will come that will allow me to reliably tinker with mesh sizes will come along, but I am not going to hold out for it.

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Vellarain

Just a quick progress report.

Early 1800's and Late 1800's weapons tech are all textured and can be spawned in the game, just need to link them to a tech and make sure they can be made at a bench.

Thinking the smithy will handle the Early 1800's stuff, but the Late 1800's will open up with the machining table.

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Vellarain

Three down, only one or maybe even two more left for WWI era weapons.

The Lewis was rough... lots of little odds and ends on that thing...

Might add the Tank Gewehr for some early tier anti Centipede options, still going to add those old school 20mm anti tank rifles from WW2 though, so might be kind of redundant.

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Harry_Dicks

What would you think about having a thicker border?

Vellarain

Don't see why not, maybe something a little more grey rather than full black.

Harry_Dicks

#20
I fully understand that the arty style is up to you. But personally, I think with the very thin black outline like you have now, it makes your weapons stand out too much from the vanilla style. In my opinion, I think the weapons look a lot better with the thicker outline, not sure if this is called "vector style" or what, but if that's what the main game has, then that's what I like my mods to have too :)

I think the Metro Armory is a great example of how modded weapons will fit in perfectly with the vanilla art style. I pretty much want my textures to look like they could be a part of the vanilla game to an untrained eye.

Here's the link to the thread that has Metro Armory, also all of the mods made by this author are really nice. You can tell he put in a lot of really great work with DSYH, too bad it was a bit unnecessary now. https://ludeon.com/forums/index.php?topic=30920.0

And check out these textures. Again, in my opinion, I think stuff drawn like this looks best in the game. Something great is the mod doesn't use "downgraded" textures in game either. What you see here is what you get in game. I've had issues before where an author has shown off great artwork and drawings, but then when you see the things in game it looks quite different that what the "previews" led you to reasonably expect.


Vellarain

Wow those textures are 300x300, I didnt even know Rimworld accepted them in such a size...

Harry_Dicks

Quote from: Vellarain on February 14, 2018, 04:39:06 PM
Wow those textures are 300x300, I didnt even know Rimworld accepted them in such a size...

Hmm, but do they actually show up in game like that, or does RimWorld scale them down?

Vellarain

#23
Nope, scaled down too, but you are right they do very much retain that Vanilla feel.

This is what mine look like in game so far with the new borders.

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Vellarain

World War One weapons are up and running!

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Harry_Dicks

Very nice! I think the black outline helps a ton.