Possible Raid Exploit

Started by schoen, September 05, 2018, 05:11:13 PM

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schoen

I am not sure if this has already been posted, but there is a raid exploit I think.  You can send out a caravan, 'settle' in a couple nearby areas without building anything, and then raids will often go to those areas instead of your main base, making it much easier to survive.  This seems bad, because sometimes you want to settle around your main base to make caravaning pit stops, but then the raid mechanic gets broken.

I will 'abandon' those settlements to work around this problem for now and see if it helps.

5thHorseman

I thought each settlement got events without considering the other settlements. I know people used to complain about having to deal with multiple raids at the same time.

Unless those complaints caused them to change the way it works in which case yeah, that's an exploit. Maybe raids should weigh colony wealth and population when deciding which colony to hit. One colony has 900,000 wealth and the other has 100,000 wealth, hit the bigger one 90% of the time.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

schoen

I can't say for sure, but it seems like my empty settlements are getting most of the raids now, and my main base is quite peaceful.

restingmanatee

I would absolutely back this up.

I have a small mining outpost with 3 colonists, and a main base with 20+, but the majority of the hostile events are sent to my outpost. They are also laughably weak for the point of the game I'm at -- which is my bigger concern.

I have a colonist with an archotech leg and a bionic one installed at my outpost, so most of the raids can be soloed with her. I think the largest raid I've seen there is like 12 tribals...

edit: forgot to mention I've been playing on Merciless Cass.

AileTheAlien

Ooh! A way for me to not die horribly all the time. I think this is a "feature" rather than an "exploit". :P