[1.4-1.5] (WIP) Red Horse ²

Started by Chicken Plucker, February 13, 2021, 09:46:24 PM

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What upcoming faction mod are you looking forward to most?

The Ghosts
2 (25%)
Cordis Die
0 (0%)
Bad Company
4 (50%)
XOF
1 (12.5%)
Umbra Company
1 (12.5%)

Total Members Voted: 8

Chicken Plucker

#480
Progress Report: Bad Company

SAG Operator

First look at how SAG will look in-game. I may begin sorting out the eyewear and render them under helmets.

Actual SAG in-game may use the colorable armor and belt so they have different configurations, and will use random backpacks, that or I give them a new one and will have a random helmet (Variant A or B). Courtesy of Lolkenator3k, Artemiish and BM420 for their combined apparel textures, I like Art's UBAC over mine and I will definitely use it for a US Military Kit update.

Kiowa Assault Mech


Description: Rare spawn mech for Bad Company, has a big autocannon on it's arm, and some cluster bombs on its shoulders. (May just use small missiles, haven't decided this thing's power scale yet.)

It may be a superior mech against what Gruppa Krovi has, but Gruppa Krovi has a mass produced, cheaper walker and the Kiowa will likely spawn in twos at max, while those ones can spawn up from 6-8 (iirc). Ultimately this is meant to be a counter for large creatures, but they've already got so much of the American defense budget all over the place that it's just a little gimmicky thing that may not see mass production in the same scale as fighter jets, which are likely to be more effective in taking out even mechs like this.

Again special thanks to BM420 for this texture, and credits to migo1942 for creating the original 3D model in Sketchfab called "Marine mech"

Planned Bad Company Pawnkind Roster:


Low tier:
- Contractor

Mid tier:
- Elite Contractor
- HEAT Operator

High tier:
- SAG Operator
- Hunter Force (Decided this is ultimately a cooler name than Headhunters.)
- Director (Will be dressed in normal contractor wear, but with suit shirt onskin underneath)

Mechanical Support:
- G.I. Drone
- Guardian G.I. Drone (May spawn with shielding, haven't decided yet. Thoughts?)
- Kiowa Assault Mech (If Guardian G.I. spawns with shielding, may also spawn with some.)

Extras:
- UCIA Handler (Trader)

Progress on mod's release:
I have begun organizing the finished textures, sadly all I've accomplished. I am yet to finish the headgear on my end:

- Eye protection
- Balaclava
- Shemagh scarf

We're waiting on two new backpacks:
TMC
- 5.11 COVRT
BM420
- PCM Mk 1 shield pack (Projectile Counter Measure, will be worn by Hunter Force randomly)

I aim to get this mod released within the next 2 weeks. Apologies it's not out yet, I have not been doing well in terms of sanity and I'm constantly busy with my day-to-day course in a military engineering school.

I'll see you folks for more news in a bit.


Quote from: williamb1995 on May 31, 2024, 09:09:26 AMlike the ghosts, I loved picking up their dark colored equipment with their AR type weapons with silencers, they were a bit like my supplier


but nice job, each devblog is a treat of flavor

Thanks bro, glad you like them as always! Sadly Ghosts is delayed cause the artist I've commissioned has gotten busy. The person meant to be doing the guns disappeared so I'll give it to someone else.


Should be a considerably smaller mod than Bad Company so I don't see it being too much of a problem when the textures are done. (Unless I end up adding more stuff)

Quote from: ZomDoc on June 02, 2024, 09:34:39 AMThe Cordis Die armor looks sick and intimidating. I'll have to do a campaign where I attempt to locate Menendez and turn him into 141. Have a blessed week and weekend bro.

Hah hey bro. Black Ops III has played aroung with transferring consciousness using the Rebirth project (their battle royale) so even if you catch Menendez, there'll be another clone.

It's my excuse to have duplicates of him, convenient to use cloning to have significant characters showing up, but I don't wanna overdo it and have it for a lot of factions who may not really need it

williamb1995

I can't wait to see the new faction, take your time, quality with quantity will make you triumph

Mlie's team (Continued/reuploaded mods) on the discord give me the RH Rimmunation mod, [RH] Faction: the ghost and [RH] Faction: umbra in version 1.5 (by Zaljerem)

ah me no more weapons and faction, your work is not forgotten

Chicken Plucker

#482
Hello all. Just updating you guys on what's happening on my end.

I'm doing some final project planning assessment and building a small house at the same time. It's been occupying a lot of time I have, and free time is spent relaxing playing some games. I'm on a break with modding right now because its a job in its own right, I will get back to coding Bad Company faction in 2 weeks time, I am sorry for the delay and thank you all for being so patient. Unfortunately I'm in a military engineering school and stuff needs to get done.

The final project stuff is a pain in the butt because I have to stand before some higher ranks and get drilled and humiliated till I run out of answers by some construction big bossman, so it's been playing on my mind and has stopped me from feeling "it" with the modding, cause I feel like I need full attention to make Bad Company, which I don't have when I'm worrying about that construction project.


XOF Progress:

Art by: TMC
EVA will be a unique pawn for the XOF faction mod, alongside Quiet.

I've also made plans for a Helldivers 2 faction "SEAF" to be released in October, having Super Earth Armed Forces soldiers, Helldivers and all those shenanegans. May just do the Helldivers, but we'll see what happens. Jango'DSoul is on the armors again, BM420 and Artemiish want to be a part of it too.

When I'm finished with this school, I'll be back with a more relaxed schedule so I hope we can get at least 4 more mods out before December. The 4 mods being Bad Company, XOF, Cordis Die and Helldivers. Of course having more mods would be nice, but at this rate having 4 would be the BARE minimum.

Nelson arts who is in charge of the "Ghosts" faction apparel has been delayed, no comms from him. I assume he's out unless he gets back to me, so I'll deal with that when we get back to it. I haven't forgotten that we have ready made textures for Umbra Company, Star Wars factions and Halo still needing some work, but I am just prioritizing what I think will be fun to have sooner than later because it gives me a surge to make things happen faster.


Quote from: williamb1995 on June 06, 2024, 05:14:55 AMI can't wait to see the new faction, take your time, quality with quantity will make you triumph

Mlie's team (Continued/reuploaded mods) on the discord give me the RH Rimmunation mod, [RH] Faction: the ghost and [RH] Faction: umbra in version 1.5 (by Zaljerem)

ah me no more weapons and faction, your work is not forgotten

Cheers bro, apologies its taking long, I know you're very excited about it. Unfortunately due to reasons stated above

ZomDoc

I haven't really seen people give the SEAF some love, so that will be interesting to see what you can come up with them. I hope your studies are going well.

Chicken Plucker

#484
Cordis Die progress:
"Martyr me, for Cordis Die." - Astarion from Baldur's Gate 3

Description: Cordis Die is returning and so far they have the biggest roster in terms of drones. I thought it captures the classic Black Ops series really well, many weapons returning, some are not. Hope those who were around for the original mod enjoys the return when it's finally coded.

The following are new textures with the corresponding artists responsible for them above.

TMC (Weapons)

CQB:
M1216:

PDW-57



Assault:
AN-94

KN-44


Heavy:
LSAT


Sniper:
Ballista

DSR 50


Artemiish (Apparel)

OnSkin:
Combat Uniform "Mercs"


CQB Loadout:



Assault Loadout:



Headgear (Work in progress, not final)


Heavy Loadout:



Sniper Loadout:



Times New Roman (Drones)

Reaper Infantry Drones:

- Uses infantry weapons Cordis Die Mercs are issued with
- Medium resistance against sharp and blunt damage
- Medium speed

Dragonfire drone

- 5.56x45mm machinegun
- Low hp
- Fast

AGR (Autonomous Ground Robot)

- 7.62x51mm NATO machinegun
- Rocket launcher
- Medium hp
- Slow

CLAW (Cognitive Land Assault Weapon)

- 7.62x51mm NATO minigun
- 40mm Grenade launcher
- Extremely slow



Hey all, been away as many of you are aware. I am due to release Bad Company and the Deadpool mod. I do apologise but no dates for release since my course is only getting busier as its nearing the end. XOF has had zero progress during my time being away (still on course but the major project is over), though the good news is Cordis Die is about 90% done on textures, we just need headgear.

Cordis Die is set to be the next mod after Bad Company and such, and then all hands on deck for Helldivers.

Hope all of you are well, it's been an eventful month, sadly lost a beloved family member. I don't say this to have a pity party here, just please know that if you're struggling and are having a rough time, you aren't alone and I trully wish you well.


Quote from: ZomDoc on June 17, 2024, 10:04:38 AMI haven't really seen people give the SEAF some love, so that will be interesting to see what you can come up with them. I hope your studies are going well.

Thanks bro, it's going well. Improved massively when I focused more on it. I did spend some time on the side video gaming like I couldn't do before when I'm all hands on deck with modding, but it's time to get back in and get more stuff out before 2024 ends.

williamb1995


cool it's really nice, take care of yourself we can wait for the fruit of your labor