[MOD] (Alpha 6) MedBed 1.4

Started by Kirid, March 24, 2014, 03:59:10 AM

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insanevizir

Just tested and this mod works like a charm in alpha 4e.

Ivia

Quote from: insanevizir on June 07, 2014, 11:34:54 AM
Just tested and this mod works like a charm in alpha 4e.
Thanks :D!
This must be useful

Kirid

After inspecting the clutter mod I figured out how to update the beds. Cheers mrofa!
Please tell me if you notice any issues with balance or bugs.
Still cannot direct colonists to use the beds directly when injured to to take incapped, still can switch beds to prisoner, lockable doors may make it easier now.
Anyone who can figure out a simple way to do that will be a international hero.
You can't rollerskate in a muffalo herd

murlocdummy

Everything seems to work on Alpha 5.  Thanks, Kirid!

mrofa

It might not work corretly i do get sometimes bad textures on prisoner beds, not sure if _side should be added to.
But then again with any mod active even with only itchis mapgen i get bad textures on vanillia stuff.
All i do is clutter all around.

Kirid

Bump for Alpha 6! I think It's working fine. Make sure you restart the game after activating the mod. Please report any bugs or issues, I haven't tested it completely yet. But the beds are finally functional!!
You can't rollerskate in a muffalo herd

Plasmatic

Quote from: Kirid on August 13, 2014, 02:41:22 PM
Bump for Alpha 6! I think It's working fine. Make sure you restart the game after activating the mod. Please report any bugs or issues, I haven't tested it completely yet. But the beds are finally functional!!

How does this work with the new health system in Alpha 6?

Kirid

It works great. Beds still have a heal tick interval coded. Vanilla bed is 2000, basic medbed is 1500, and the advanced bed is 500. I tested it and the advanced medbed heals colonists very quickly even without a doctor.  This alpha makes it so colonists will automatically lay down in an assigned medical bed, and they wont be claimed for sleeping (no more insane micromanagment)
You can't rollerskate in a muffalo herd

Kumai0214

So that means I can now have myself a medical room for where injured colonists go to heal, right?

Kirid

Quote from: Kumai0214 on August 13, 2014, 11:28:23 PM
So that means I can now have myself a medical room for where injured colonists go to heal, right?
Indeed! Though you can do that now in the vanilla game with regular beds, these look a little more medbay-ish.

I'm considering redrawing the medbeds to match the vanilla beds. And possibly increasing the medpack cost of the advanced medical beds since medpacks are fully implemented now.
You can't rollerskate in a muffalo herd

LuciferNZ

An interesting bug is occuring when the Animal rugs mod is also installed.

When the medical bed (basic) is turned to 'Medical' - the bed turns into a giant squirrel rug!
It still works, just looks.... a little odd hahaha!

LuciferNZ

Actually, now its using the squirrel meat sprite.

Seems to change randomly depending on where you scroll the screenview.

LuciferNZ

And thats the reason its good to read the instructions completely....

Yes, yes - a restart seems to have fixed it. *sigh* Sorry.

Zeta Omega

Seeing as how your a medical person, do you think its possible to make a mod to regenerate or give people new or prosthetic limbs?

mathwizi2005

With a little main code editing, I'm sure it will be possible
Its just a matter of getting the sprites to function properly with the models to show 'disabilities' or 'modifications'
Having different levels of research for better prosthesis should also be an option (from the simple peg-leg to the complex cyborg-esc body modifications)

(personally, I hope the prosthetic ideas actually get added to vanilla)