i dont know if i like this...

Started by Fruit loops, October 04, 2014, 10:29:47 PM

Previous topic - Next topic

Fruit loops

Its basically a tradition now, 1 kidney, 1 lung and if they are useless two eyes and a heart
every prisoner I get first thing I do is check the traits, if the mental break threshold is upped or he/she has a negative affect; out with the heart
I don't know if I like that aspect of getting ridiculous amounts of money for a kidney or lung
all the while the prisoner still is alive and has no grudge against you
at least get a negative effect if your a prisoner and you have a organ removed  + I'm pretty sure you would die with only 1 lung
The guy who suggested the mood debuff for harvesting prisoner organs.

MrDecay

I'd be pretty pissed if someone took my lung...
I have not failed. I've just found 10,000 ways that won't work.
-Thomas Edison

Wycroe

For the record, medically speaking, you can survive with only one lung....it's proly not very comfortable and I can't assume you're running marathons, but at least you're alive...not at the bottom of a grave or getting fed into a crematorium...or worse yet, sold to a slave ship and forced to work on some other back-world planet, constantly outa breath...

Tynan

Quote from: Fruit loops on October 04, 2014, 10:29:47 PM
Its basically a tradition now, 1 kidney, 1 lung and if they are useless two eyes and a heart
every prisoner I get first thing I do is check the traits, if the mental break threshold is upped or he/she has a negative affect; out with the heart
I don't know if I like that aspect of getting ridiculous amounts of money for a kidney or lung
all the while the prisoner still is alive and has no grudge against you
at least get a negative effect if your a prisoner and you have a organ removed  + I'm pretty sure you would die with only 1 lung

Hmm, this is actually a good point. I'll have to consider the mood effects of having organs harvested.

I guess it's really context-sensitive though. Though perhaps if they're a prisoner I can assume that they're not happy about it.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

ousire

Quote from: Tynan on October 05, 2014, 12:34:05 AM
Quote from: Fruit loops on October 04, 2014, 10:29:47 PM
Its basically a tradition now, 1 kidney, 1 lung and if they are useless two eyes and a heart
every prisoner I get first thing I do is check the traits, if the mental break threshold is upped or he/she has a negative affect; out with the heart
I don't know if I like that aspect of getting ridiculous amounts of money for a kidney or lung
all the while the prisoner still is alive and has no grudge against you
at least get a negative effect if your a prisoner and you have a organ removed  + I'm pretty sure you would die with only 1 lung

Hmm, this is actually a good point. I'll have to consider the mood effects of having organs harvested.

I guess it's really context-sensitive though. Though perhaps if they're a prisoner I can assume that they're not happy about it.

Is there some way to tie it into the prisoner's loyalty and personality? Like, if they're totally dedicated to the colony, they won't care very much because it's for the greater good or something (I doubt they'd ever like it) But if they're in a terrible mood, or a prisoner or a pessimist or something, they'd resent the decision.

(Also, unrelated, but things like cancer should be in the game, forcing you to remove organs to save their life and such :P)

Mathenaut

Hmm.  Careful what you wish for.  For instance, as I'm loathe to use the dev console and slaver ships lost interest in my growing stock of prisoners (i.e. not a single slaver ship for months, seriously), I ended up just harvesting organs and selling/using them.

If doing that is going to incur even further complications, then it pretty much guarantees that any organ harvesting will include the liver/heart.

The more of a pain it is to manage prisoners, the more they're just going to die.  Hell, the fact that they can't really feed themselves anymore means I'm not really inclined to keep many of them around to begin with.

Veneke

I've been doing this as well. Although mostly I've been stockpiling everything but the heart for spares.

It's actually pretty disturbing to think about. I've got a prison dormitory, and my doctors harvest the organs right in front of other prisoners, some of whom have also been set for organ harvesting. The first time I did it I assumed that the doctor, at least, would be unsettled by the fact that she had just taken out a kidney, lung, and a heart hence killing a prisoner but nope, nothing. It seems strange that the colonists are upset by selling prisoners off but they have no compunction in organ harvesting to the extent that it results in death.

Now my colony has expanded to the point where I had five doctors all performing the 'useless prisoner' operations in front another prisoner who my warden was trying to recruit. On one level, yeah that prisoner should have been freaked out by the horror show unfolding before him. On another, he should have been easier to recruit given the alternative.

stefanstr

Valid point, Veneke.

Prisoners seeing extraction operations on other prisoners should be *extremely* unwilling to join the colony. And this, for once, would be a valid reason to go on a mental rampage...

thestalkinghead

i would have thought anybody would be unhappy about losing an organ (no matter the reason) maybe each organ lost should be a minus to their happiness, plus maybe some people could have a trait that makes them fear losing an organ, that phobia probably has a name but i can't find it

JonoRig

Those who are getting a replacement, such as a bionic (if they are going to be extended past eyes and limbs, cause, why not? Haha) could be happy, but I guess you would balance that by the happy boost being higher then the negative of losing the organ.

Also, shouldn't there be a way of proper storage for body parts? They won't last in the little ice boxes forever.

And, while I was typing this, but it may not be a good idea, people are starting to "print" organs, and various other methods of artificial growth, so why not add a very late game device (Maybe expensive, with AI cores or something rare to make it difficult to build) where you can produce spare organic organs, but at a much higher cost compared to market value, varying ingredients (meat and metal or something) high energy cost, and a very long production time for the organ to "grow" so you can't just spam produce them on demand if something goes wrong, it's a long term investment, and stops people abusing it to make a tonne of money

thestalkinghead

Quote from: JonoRig on October 05, 2014, 05:09:22 AM
Those who are getting a replacement, such as a bionic (if they are going to be extended past eyes and limbs, cause, why not? Haha) could be happy, but I guess you would balance that by the happy boost being higher then the negative of losing the organ.

Also, shouldn't there be a way of proper storage for body parts? They won't last in the little ice boxes forever.

And, while I was typing this, but it may not be a good idea, people are starting to "print" organs, and various other methods of artificial growth, so why not add a very late game device (Maybe expensive, with AI cores or something rare to make it difficult to build) where you can produce spare organic organs, but at a much higher cost compared to market value, varying ingredients (meat and metal or something) high energy cost, and a very long production time for the organ to "grow" so you can't just spam produce them on demand if something goes wrong, it's a long term investment, and stops people abusing it to make a tonne of money

that is pretty cool sounding, maybe the organs could take as long as research does and need someone to be working on the machine to grow them

stefanstr

I like the idea. Maybe you would need plasteel to produce those.

REMworlder

Considering we can't harvest anything from dead bodies, I don't mind having an option that makes organs fairly available for now. Something to consider is medicine price and scarcity alone can dig into the profitability of churning your prisoner's organs out.

It would be nice to see the constraint on availability for organs expanded from warm bodies and traders. Including technological and resource components could be used to open up more supply (eg organs from dead bodies), at the cost of time and resources.

Mathenaut

Quote from: JonoRig on October 05, 2014, 05:09:22 AM
Those who are getting a replacement, such as a bionic (if they are going to be extended past eyes and limbs, cause, why not? Haha) could be happy, but I guess you would balance that by the happy boost being higher then the negative of losing the organ.

Also, shouldn't there be a way of proper storage for body parts? They won't last in the little ice boxes forever.

And, while I was typing this, but it may not be a good idea, people are starting to "print" organs, and various other methods of artificial growth, so why not add a very late game device (Maybe expensive, with AI cores or something rare to make it difficult to build) where you can produce spare organic organs, but at a much higher cost compared to market value, varying ingredients (meat and metal or something) high energy cost, and a very long production time for the organ to "grow" so you can't just spam produce them on demand if something goes wrong, it's a long term investment, and stops people abusing it to make a tonne of money

Not sure what the point would be.  Would be easier to just wait for the next raid, where a bunch of gleefully bouncing bodies make generous donations to my organ farm.

JonoRig

You can't harvest from the dead, and you are not guaranteed an incap