Explosion from Turret Makes any person that died disappear.

Started by Fishirboy, November 13, 2014, 10:45:44 AM

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Fishirboy

I got some enemies trapped in a room, they attacked the turrets which are not operational (Really they should have some way of knowing where it is safe to stand when killing the goddamn things). They turrets blow up and a couple people are completely gone. They just vanish. All these items and everything.

Is this intentional?

skullywag

Every thing has a health like items for example if you do enough damage you "destroy" it. So yes its intentional if you do enough damage to "kill" the pawn and destroy the "thing".
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Fishirboy

Quote from: skullywag on November 13, 2014, 12:26:06 PM
Every thing has a health like items for example if you do enough damage you "destroy" it. So yes its intentional if you do enough damage to "kill" the pawn and destroy the "thing".

Even if the person has the item equiped? Shouldn't he drop the item if its attached to him since the person is the one taking the damage?

Shinzy

The explosion couldn't destroy the body without burning through the clothes first =P
it'd still be nice if it left some visual scorchmark on the ground where the body used to be

skullywag

So heres what happens, the explosion happens and in the time its happening, the pawn dies and drops his loots, the pawn loses all healthpoints (not the same as death) and is destroyed by the game, same for the loot of it dropped in the squares the explosion is affecting. Put some guns on your colonists and hit them with the explode tool in dev and see how damaged the guns get (if they survive).
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Cimanyd

In A7 [W|0.7.581], corpses, t-shirts, button-down shirts, tribalwear, and all the leathers I can currently see (squirrelskin, deerhide, boomrat leather, boarskin, tortoise leather), as well as quite possibly other items that I haven't noticed and that also shouldn't be, have 25 health and 0% flammability (are not flammable). Regardless of what the corpses are, or what those types of apparel are made of. I know in A6 the corpses had higher health and some, if not all, were flammable.

Also, when human corpses wearing apparel are destroyed (by damage, cremation, whatever), the apparel is also gone.

Some examples of strange (and sometimes annoying) effects from this.

  • Cloth is flammable. Cloth shirts are not flammable.
  • Deerskin is not flammable. Deerskin cowboy hats are flammable.
  • The annoyance this thread is about. Human corpses, along with all apparel, are destroyed by a turret explosion, regardless of whether the apparel has 25 or 100 health. Only the weapon survives (damaged, with 50/100 health).
  • Humans killed by explosive mortar shells are obliterated, with only the weapon surviving (damaged). Theoretically, this means that a mortar can do 39 damage to someone's torso, and they live with all apparel intact, whereas if it does 40 damage they're just gone.
  • Centipede corpses are destroyed by a turret explosion. Their low health is ridiculous when compared to the huge amount of damage a "live" centipede can take (if its head isn't shot off). I should still be able to get metal out of the corpse if a turret explodes nearby right after the first centipede dies.

This is annoying, and doesn't seem to be intended, as corpses had higher health in A6 and the apparel types don't match other apparel (e.g. hats, pants) which are still 100 health 100% flammability.

Quote from: skullywag on November 13, 2014, 05:20:51 PM
So heres what happens, the explosion happens and in the time its happening, the pawn dies and drops his loots, the pawn loses all healthpoints (not the same as death) and is destroyed by the game, same for the loot of it dropped in the squares the explosion is affecting. Put some guns on your colonists and hit them with the explode tool in dev and see how damaged the guns get (if they survive).

Haven't done any devmode testing for this, but yes, guns are dropped on death and then normally damaged by the explosion (they're at 50 for turrets and mortars). Apparel is not dropped on death. It has to be manually stripped off. If it's not removed, it's destroyed if the corpse is destroyed. To see this, watch someone die, notice they still have their clothes on, then cremate them.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.