Hunting AI needs to learn basic gun safty!

Started by Sion, November 15, 2014, 03:38:45 PM

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Rask

If I had a silver for every time my hunters shot my construction colonists, I'd be able to build a bed.

Shinzy

Quote from: Rask on November 18, 2014, 02:29:05 PM
If I had a silver for every time my hunters shot my construction colonists, I'd be able to build a bed.
would you have anyone left to build it at that moment though? ???

Tearlach

I used to forbid my minigun-toting colonists from hunting, but then I got lazy...
Surprisingly enough noone has died from hunting accidents so far in my new colony, got a couple lost limbs though.

Using shotgunners to hunt sounds like a really smart idea, if the friendly fire gets too severe I might swap to that.

Japzzi

I just draft my colonists and make them attack the animal.. You have to watch them to make sure they dont just stay drafted though but no incidents as of yet! c:

Matthiasagreen

I think Shotguns and limited hunters has been my best fix for this. There is less of a chance to get in the way of a shot if it is up close. However, I use immersive weapon, so that might also factor in.
Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

Mikhail Reign

I use bionic men with all the melee upgrades. A guys with 2 syther arms destroys just about any animal in a few hits, with minimal damage to himself. There is no friendly fire. Also there job mostly is to go around and 'hunt' animals that have been knocked unconcious by something else

Wolfen Waffle

Yeah, to hunt now I always draft and manually control them

The AI is just comically terrible with hunting

Sion

I think it would be enough if the AI detected that it is a friendly colonist inside the "cone of fire" and decides to move the hunter to another location.
So many ideas... so little time.
Silence is the worst answer.