[WIP] (Alpha 8) Arachnid Threat (v.1.02) [Progress: 36% (141218 0147)]

Started by Evul, February 09, 2014, 08:20:48 PM

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john pretzel


Evul

I will not be able to work on this until after the holidays. Due to lack of hardware will tho be able to do framework and other non codeable things.

HBKRKO619


StorymasterQ

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Evul

Hehe that should require dll moding that is a littlw bit hard for me :)

Evul

Moved it to Unfinished caus it's not finished
-Mod


Ok thx Evul!

No problems!

Vas

Don't forget the brain bug!  And those ass blaster blue bugs!  And the nuke launcher!  And the marauders!  Finish faster!
Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

Evul


Vas

Click to see my steam. I'm a lazy modder who takes long breaks and everyone seems to hate.

Evul

Quote from: Vas on December 24, 2014, 06:31:04 AM
Reuse their texture with slight edits :P


I whant a custom ai befor I make more bugs. So they work like the bugs in the movie. :) next bug I'll make when I have a custom ai is the flyer thingy. And I need a ai for that to.


Evul

Look! Its a puppy!




But seriously it have been standing still due to mayor things on PA. Will get back to this as soon as i got some things running.

Johnny Masters

Wait, there's been an ST arachnid mod in the making all this time and i'm only seeing it now? daaumn

Hey, seeing the video i get that is a pretty old one, but makes me wonder if you have made the bugs easier to kill?

That is, keeping to as how they are handled in the movie, is it possible to:
1. Increase damage based on skill level, or have skill level influences on where the shots land? (as how experienced soldiers can aim for its nerve stems to put it down faster)

2. Have MG shots or shots in general - even those that hit carapace - stun them more often, if not always?

3. Increase fire rate or randomize ROF to shoot a lot of bullets in succession (automatic or semi-auto fire), and only get a cool down every x bullets fired, as to simulate reloads?

The idea is that bugs should be easy to kill from a distance or on a 1-1 (unless the trooper is really bad at shooting). Ideally they should handle a few on their own, the trouble is getting really swarmed, reloading under melee (once hit it should be a spiraling death) and getting surprised. Which leads to:

Since the idea is to have a lot of powerful but vulnerable melee creatures, you need a lot of those, since having a lot of those = straining your computer,  4. Is it possible to make the anthills pop near your troops every once in a while to swarm? So there's still a lot coming, but not many existing at the same time.
Thanks.

Evul

Well it have existed in alpha 3-4 but the mod got behind maintenance when the health system changed.
And it is annoying to fix it... so that is were im at now.

MyNameIsSpyder

I was expecting the spider kind of arachnid, but it turned out to be just as good.