Leave No Colonist Behind - Take Pets Off Rimworld

Started by Didact04, September 13, 2015, 06:45:48 PM

Previous topic - Next topic

Didact04

I've beaten 2 games now since this new update, and both times I've had a loyal canine friend (at least one) that followed me through thick and thin the whole time, and it was a horrible feeling to have to leave them as we blasted off into the sky at the end. I always sell them off, thinking in my head that my colonists would make sure to explain that these creatures were well loved and need to be handled with care and at the very least as working animals and pets, but as far as the game is concerned there's no difference between selling them to a community with families and selling to a faction that's going to butcher them. It hurts to think about, honestly.

I want to be able to put my pets into the cryo-pods to go with us. It'd take extra resources and time, but goddamn it they served the colony so faithfully and we can't just leave them behind. Leave no colonist behind.

MarcTheMerc

The Void Gods agree bring the pups closer to our imortal plane to touch the face of infinity!!! I would also like to bring the thrumbo.
"So weird looking, like a twisted hulk of man and machine both scary and... well scary i mean it would look like a crab with limbs on limbs."

Yay i have a mod now ''https://ludeon.com/forums/index.php?topic=20513.0''; It adds mercs



Jamini

You can put downed pets into cryosleep caskets. If I remember correctly.

Fluffy (l2032)

Quote from: Shinzy on September 16, 2015, 08:30:44 AM
Quote from: Fluffy (l2032) on September 16, 2015, 08:03:40 AM
https://ludeon.com/forums/index.php?topic=16120.msg171784#msg171784, here you go :).
Cryptoark!
In the first attempt I changed the pawn class, called it Noah :P. Changing Pawn class is not a great idea if you want to mix n match mods though, so now there's no Noah class anymore :'(.