Backstories colliding with each other

Started by Adamiks, April 11, 2016, 10:15:07 PM

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Adamiks

Bumpin' it.

Maybe Tynan will bless us with His guidance.

Nah.

♪ Bump it! Louder! ♪

This is what that song should be.

rexx1888

bump it, this is a daft corner case.. an seriously it is rather stupid that tasks are "disabled" instead of "made super bad".. it leads to exploits like "oh, you dont like hauling, well im gonna forbid all the nearby materials an make you build a house, suck it" nonsense

Listy

Quote from: Captain Sho on April 12, 2016, 01:53:22 AM
This is something has always bugged me about this game. This game takes place in literally the middle of no where, yet people still refuse to do certain tasks even if their life depended on it. I don't care if you are a pop idol, you are gonna haul that blood rock. I think just giving them mood debuffs would make more sense in most cases rather than making them unable to do said task altogether.

I did try to solve that once. A noble and his two loyal retainers crash. the Colony was set up as Bed closets and Paste dispensers for the peons, and only nobles who got captured were allowed to join the high class luxury of the rest of the colony.
Even banned the serfs from the nobles area by using zones. The nobles, of course would get the run of the colony and would fight.

I wanted to see how long it'd take before the general uprising from the commies (Mass berserk results). However the Alpha changed so that colony got retired.