[Project] Modular Tables

Started by Hexxagon, February 28, 2014, 06:04:20 PM

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Hexxagon

Hi,
I think it would be great, that there would be a 1x1 table, that you could place like walls, so, if they�re next to each other they�d connect, but I don�t know how Tynan does it with the walls, in the xml file I can�t find anything, Or is there an extra code for the walls?

Help is much appreciated :D

EDIT: I think I found out what to do, I need to use the WallBase as ParentName, right?
         And I need to have a good texture, which is rotated 180�, don�t I?

Evul

Yes i recomend you use to use the wall as base :)
And just rename it. You can also check the tables on what settings etc they have. so they have the same properties as the normal tables. Making the colonists to fire over them etc. :)


On a another note:
Not a "modular" but i have a mod adding a 1x1 table if interested. :)
MODdb Download
It also adds a 1x3 table, next version will contain a 1x2 table ^^

Hexxagon

#2
Thanks, now I�m starting making it, I hope it works :D

And I already have the E-Furniture mod, it lead me to this idea :D

EDIT: I looked in the wood mod, and I saw .psd files in the texture folder, what does that mean? How do I make these, or are they game-created?

Evul

#3
Hehe i noticed the .psd files in the directory to. They are Photoshop save files with layers etc. :P
I excitedly forgot to move them before packing the mod. ^^

EDIT: make one step at the time, and make sure you know what every change mean if you not used to the code. :)

Make a small change, start the game look what it did, make a another change restart the game try again etc :)

Hexxagon

I´ll do that, btw. do you know how to get the textures from the original table out of the RimWorld ressources?

Evul

I had a program for that on older version but don't know if it work for alpha 2 (it should) stalk the forums outdated section or help I think the program is located there :)

Hexxagon

You mean UnityAssetsExplorer, don´t you?

AcDie

Quote from: Hexxagon on March 01, 2014, 04:37:11 AM
You mean UnityAssetsExplorer, don't you?
Yeap UnityAssetsExplorer, btw will work with all version, until engine changed..

Hexxagon

#8
The Game tells me the following error, what does it mean, how do I fix it?


Here is my xml file, so you can take a look in it.

[attachment deleted by admin: too old]

Rokiyo

Unfortunately, these are the only valid link flags in Alpha 2:


None
Wall
Sandbags
Rock
Minerals
PowerConduit
MapEdge


You're probably better off using the Sandbags link flag for now, and we'll see if there's any way to add custom link flags in Alpha 3.

Hexxagon

Ah, ok, thanks, I´ll look into this mod again, when there are the possibilities to do it :D