Quality question

Started by dkmoo, September 29, 2017, 04:41:06 PM

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dkmoo

Hi

Does where you craft something have any impact on its quality? or is it only determined by crafter/builder skill? For ex, if i build a chair in the dark, in a dirty room, or outside, does it have a lower chance of higher quality?

Thanks

Mehni

Only the skill of the person finishing the item is taken into account when deciding quality.

gipothegip

I believe it's simply skill when it comes to crafting and item quality.

I do know cleanliness and lighting effects research speed, medical treatment quality, and food safety.
Should I feel bad that nearly half my posts are in the off topic section?

SpaceDorf

Temperature and Inside/Outside also have an effect on craft-speed. I am not sure about quality.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

PatrykSzczescie

As it was told - only skill.

giannikampa

Only skill, agree, but still..
my lately become bad back old 20-on-crafting colonist seems to have become less valuable in quality of his craftings. Same observation when he is high on smokeleaf or alcool: quite lower quality on his manufacts. May be it is simple randomness..you really can't say.
And do bionic eyes and harms count for quality? or just for the speed in execution?
What i could observe is against the "only skill"
And as always.. sorry for my bad english

Canute

When you think your lvl 20 crafter should craft more legendary, then you need to get a mod (Static Quality Plus).
Without mod, there is still just a small chance to craft legendary's. He still craft more normal/good then master/legendary. Thats the reason why master/legendary raise at the tradevalue so much, because they are that rare.

SpaceDorf

#7
Right from the game, the description of Craftingspeed :


I would prefer if it was a mixture between surgery and cooking :
A chance to botch the construction, supported by surroundings and difficulty of the crafted item


And the ability to introduce a hidden fault into the product.



== EDIT ==
corrected the picture links, so the pictures actually show ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker