IDEA: genemods

Started by warbrand2, September 27, 2017, 07:39:32 PM

Previous topic - Next topic

warbrand2

Ok this may be a strange idea


Genetic modifications.

info: late game tech designed around modifying the body to better fit where you live.


item: genome tonics
lore: genome tonics are a mixture of drugs, nanobots and radioactive mutigins that can modify the body. these things can do anything from simple regrowing lost limbs or changing ones confortible areas to full body mutations. Though the mroe drastic of these are outlawed in pretty much anywhere that has laws because of the dangerous side effects that come with ones body being broken down and reworked by many different tools.

function: a surgery option thing that requires having one, genome tonics act as any surgery person lays on bed and the doctor does the opperation, the difference is these have between a 1 and 10 day activation time during which the person must be tended to or turn into a chroninburg like abomination that will kill anything it sees, or just burst into fire.

fail events
1. rampit mutation: pawn becomes a mess of muscle spikes and organs, attacks anything near it be it a pawn or wall, hard to take down. (this is the worst effect)
2. immolation: pawn explodes into a pool of fire and blood
3. [body part] failure: a limb or organ is broken down causing long term problems (can happen on a pass)


genome tonic light mods: low failure rate low use
1. improved eyesight: repairs damaged eyes gives a slight improvement
2. organ repair (repairs organ damage that can not normally be healed)
3. bone repair. (repairs shattered bones)
4. biological improvement temperature: allows confort in hot or cold areas depending on tonic.
5. biological improvement muscle: improves melee combat and grunt work tasks.

genome tonics moderate mods: moderate failure rate
1. hawk eyes: heavy vision improvement, also improves accuracy with guns
2. limb re grower: regrows any limbs while regrowing limbs subject will gain hunger at 200% rate.


genome tonics black market: have a high failure rate and some drasticly hurt a pawns social stuff (unless they have a trait from bellow).
1. reptilian cocktail: a mix of the DNA from several lizards; improves ones eyes, movement, hot temperature immunity,  and muscles. also allows imobile pawns with this cocktail in their blood to turn invisible when immobile. is the first tonic to have drastic effects turning the pawn green or brown and changing them to look abit like the pawns from the argonian mod. (drasticly reduces social)


2. wolf blood cocktail: a genomne tonic made by some people whole liked the myth of the werewolf a bit to much, this tonic turns the pawn into a wolf human hybrid gaining some bonuses similar ot the reptilian cocktail this one improves several things at the cost of ones social improves movement, hauling, melee combat, and cold temperature handling. pawns turned grey with the wolf head added to them.

3. super soldier DXII: an illegal military genome tonic, created in an attempt to fight mechanoids this tonic makes its users the ultimate fighters, improving their accuracy, shooting, melee, the amount of damage they can take and even allowing them to regrow limbs on the field with out treatment. It comes at a cost though soldiers injected slowly lose what made them human and eventually go crazy shooting and killing anything they see this mental break tends to only last a few days before the soldier kills themselves generally by breaking their own neck. Though this can be prevented by continuous application of smokeleaf but even that may only delay the breakdown. (makes one incapable of social, dumb tasks, and intulectual tasks, seriously once this is given the pawn you give it to can only do combat and if they are not hunting or killing they are getting close to that break.)

4.hive parasites: while not a genome tonic in the classic sense this insectoid based genome tonic was an attempt to splice their DNA into human to allow for easy farming of the creatures while it worked with flying colors... when the injected survived the people injected started to become more and more erratic the farther they where from a hive and if there was not one in their care would kill with out care. that said the people injected  could and would safely farm and care for these hives providing insect meat and jelly to their colonies or ships and would eventually "tame" the hives they have taken in preventing their spread and adding a few armored defenses to the colonies.

the main reason the hive parasites is an illegal genome tonic is do to what it does to the person injected while they will for the most part remain sane, though if administered to some one that can not find a hive they will go insane and even one wiht a hive will gradually move away from the colony they are in if not checked on regularly. the mental problems that comes with isolation caused this to be made illigal that and when people start looking like a bug others tend to just shoot them.




personality trait ideas.

furry
info: wants to leave their humanity behind and be something else, (is upset by butchering, slautering animials, and killing animals, gains a +20 happyness and a social boost if given any black market tonic but the super soldier one)


fears genome tonics
info: has seen a loved one die to a tonic will actively destroy the things if you get them. if you use one on these guys it will cause a mental break.

tonic damage(health): [body part] was permanently damaged by a genome tonic use of tonics will cause it to fail use of glitterworld medication can also cause it to fail.





note: this is just an off the wall set of suggestions. I do not know if they are good in fact I am betting that they may not be do to some things I wrote into the ideas. but hey best to post an idea and have it turn out bad then leave a possibly good idea to rot.

tonsrd


warbrand2

that is similar but different to the idea. that mod is larger in scope then this idea.

AngleWyrm

My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

SpaceDorf

#4
My personal favorite in this category is More Consumables and Mutagenics

=== EDIT ===
I compared the main posts and yeap, that covers most of your points..

In addition get you're Werewolves here, furry animals here, catgirls here and catpeople here.

Other Aliens including more furry races here
and Bees here

When did the suggestion forum turn into the "check this mod" forum and why is the only part I have to look up the link  :o :o

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker