NEW STORYTELLER: Cassidy Cause-And-Effect

Started by Quasarrgames, July 15, 2014, 08:09:26 PM

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Quasarrgames

I've played a lot of rimworld, and i love it so much, but i've always known that something was missing. If i captured a person from an outlander town, they wouldn't organize a rescue party or a get-back-at-you raid like a normal outlander town probably would. If i kill dozens of raiders from the same party, if they're the only hostile faction they'll just come back within a week with even more raiders.

No matter what i do, everything follows the storyteller, and only does stuff when it is permitted. no matter what i do, i have no control over my environment. I don't expect to have all the control, i'm just a tiny colony on a big rimworld after all, but i'd like to actually have an effect on things.

That's why i'm proposing a new stroyteller: Cassidy Cause-And-Efffect

Basically, whatever you do in rimworld increases your chances of having an opposite reaction to your actions. Hunt most of the animals on the map or take away most of their food, and you'll have an increased chance of psychotic animals attack your colony. Do bad things unto a certain faction, and they'll try to do equally bad things unto you. Kill a lot of members of a certain raider band, and they'll take a while to recover, and they'll attack you with even MOAR force. Lots of events would still be random, like the natural disasters and crashed ships, but you could have more control over living things.

PLZ ADD :)

oh and thoughts? i hope my argument makes sense :P
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StorymasterQ

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Lancer447

I like this whole idea, but the the time that would have to go into this would be, I expect, a bit much. Still a great idea, and it would be awesome to implement this into RimWorld. For Realism!
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Coenmcj

Cause and effect.
you kill x number of y faction, z faction heavily dislikes y faction but only mildly dislikes you. so through 'the enemy of my enemy' mentality you receive a small bonus with z's Reputation

you intentionally fire on a visitor's group with Mortar fire and everyone now distrusts you for a small time + the initial group being hostile.
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Shinzy

This could be really interesting story teller
but I can see the raiders snowballing up quite a bit
I mean you *have* to fight them and the next time it's gna be bigger force
and the cycle goes on =P

you don't have much control on that!

but maybe if the enemies of that faction gets slight relation boost like Coenmcj said
and maybe if the raiding factions reactions are more based on if you let the fleeing raiders live or not
or something like that

and thumbs up for Kassidy Karma!

Captain Sho

I feel that it is not really different enough to have as a different storyteller. I mean, you can get games where there is only one hostile faction so you can get that illusion of them coming back stronger. What I would prefer is a faction update that displays more cause and effects.
Like lets say you fight off one faction and the other ones enemies with said faction like you a bit more.

milon

I would love to see some cause-and-effect action, whether or not it's from the storyteller.