Ice and Ice Fishing

Started by sarke, August 21, 2017, 01:08:36 AM

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sarke

In the cold lakes etc. should freeze. This should make walking over them easier and allow for Ice Fishing.

Ice Fishing would create an infinite return of food on colder maps, but would be very slow and each fish only worth ~8 food. Also you'd need to build some place nearby to warm up as staying outside in the cold to fish = hypothermia.

Canute

And when the weather isn't cold enough you can build bridges and fish from there ! :-)

Bolgfred

Obviously ice fishing returns frozen fish, which needs a heatsource to be converted to normal fish:



Beyond that, the Ice part should could be solved by including a building called fishing spot, having low wood+synthread cost, including a fishing rod an a hole, optically. When it's cold its loosing quality, which is equal to the hole starts freezing. By this there is a constant need of maintaining the hole or it will be gone and has to be build again. When a hole is closed there could be x%-Chance of the fishing rod to remain or being lost in the refrozen hole.

BONUS: every caught fish decreased the change of finding fish temporarily. This could be solved by creating an overlay like called 'fished' whichspreads out from the hole/fishing spot, with every fish caught. For this the snow creation effect from the psychic ship could be used.
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil