Need help finding 1.0 version of these mods

Started by LiteEmUp, March 13, 2019, 04:20:53 PM

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LiteEmUp

So im back to playing rimworld again and i need help on some of these mods if there is an updated 1.0 version of it or similar mods for it, if i still needed these mods..

UAC kit - Outfits only
Butcher Job - Eluthena's job mods mostly( nurse, brewer, etc)(also do i likely need seperate job mods or Job-Splitter mod is what i just needed??)
increased dodge chance
JTWeRAnimals mod - I believe all Jamestec's mods needs a 1.0 lol; this mod lowers debuff on killing bonded animals
JTSavagePrisoners - lowers debuff on harvesting/killing prisoners
JTHomeMadeBionics - makes vanilla bionics at machining table after researching them
Limited Blight - it seems that I can't find on Steam Workshop and Ludeon Forums.. I checked Marvin's steam page and its gone now :(
EPOE Asari Patch - compatibility patch for EPOE and the Asari alien races that allows bionics for Asari by Xen. Do you still need this mod?
Bonsaiplus - adds bonsai plants to the game
EPOE Twilek Patch - another Xen mod that adds compatibility between epoe and twilek.. still needed this mod?
Apini EPOE Plugin - compatibility patch with EPOE by Xen and Miss Bones.
Apini Race - playable bees by Miss Bones
EPOE Zabrak patch - epoe comp patch by Xen. My question is, is this likely needed to be able to add bionics to zabraks??
Legs - adds visuals for legs. ONE OF THE BEST MODS IMO.. and now we can no longer have legs again..
Borg Race - adds playable borg race by Beans
Crystalloid EPOE patch - still needed to have crystalloid bionics??
Autoclose Event Notifications - mod by Dingo.. what it does says it all..
Darkest Night SK - mod by skyarkhangel. This mod adds an event that have deadly creatures comes in when there are no lights.
Jecs Tobacco and Cigarettes - adds what it says
Cleaning Area - mod by Hatti. Allows you to set certain areas to be cleaned.



any help will be greatly appreciated

Canute

Just use the forum search function.
Hint: you need to enter the Release section before you should search.
or use the workshop search.

Darkest Night is part of the HCSK modpack, not sure if it works as standalone as regular mod but you can get it from HCSK.

But some mod's don't got an 1.0 update since the mod author retire.

togfox

Cleaning Area is not v1.0 but it works fine on 1.0. Feel free to use that via workshop or other means.

krafs

Autoclose Event Notifications is no longer being maintained, no.
However, I'm working on a mod that will have similar features. Probably won't be ready for another week or so though.

If you want to completely disable some notifications, check out my mod Toggles.

Trentennisfigati

I remember I was looking for Jec's tobacco and cigarette for 1.0 too, but someone told me that Vegetable Garden has that.

LiteEmUp

Quote from: krafs on March 14, 2019, 04:15:16 AM
Autoclose Event Notifications is no longer being maintained, no.
However, I'm working on a mod that will have similar features. Probably won't be ready for another week or so though.

If you want to completely disable some notifications, check out my mod Toggles.
thanks for letting me about this.. will try yours to see if its the one im looking for..

Quote from: Trentennisfigati on March 14, 2019, 04:39:38 AM
I remember I was looking for Jec's tobacco and cigarette for 1.0 too, but someone told me that Vegetable Garden has that.
thanks for letting me know.. im currently subbed to VG, so  iguess i dont need jec's smoker mod

Quote from: togfox on March 13, 2019, 09:12:21 PM
Cleaning Area is not v1.0 but it works fine on 1.0. Feel free to use that via workshop or other means.
would just updating the about.xml for all non-1.0 mods "fix" "outdated" mods??
i mean mods that are heavily script based, and ones that didn't get affected by "changes" to vanilla games should be easily to update?
also if your subbed to steam workshop: if you edit any files(like the about.xml or any of the values on the def folders), will the steam workshop reupdate it automatically or the mod wont update unless the modder updates it automatically??

Canute

XML mod's are basicy easier to update then mod's with assemblies, which mosttime need an adjustment and a recompile from C#.

I don't use steam, but so far i know yes, the workshop will repair the mod.
But you can copy it over into your local mods folder and then unsubscribe from the workshop before you are going to edit it.
But you don't get auto. updates, but when the author didn't it update anyway i think you can neglect it.



LiteEmUp

So i have these codes and i'm wondering if anyone can tell me what does the errors means

codes is too long, so i placed on my dropbox: https://www.dropbox.com/s/be7rvluh2gub1y1/rimworld%20error%20log.docx?dl=0

here is my load order: https://i.imgur.com/NaAyFFi.jpg

Canute

Do you ever wonder what these big green button "Share logs" do ? :-)
And why the heck do you convert simple text into some word document ?

Looks like the ADS patch for your dino mod is old or not correct.


LiteEmUp

#9
Quote from: Canute on March 14, 2019, 05:40:51 PM
Do you ever wonder what these big green button "Share logs" do ? :-)
And why the heck do you convert simple text into some word document ?

Looks like the ADS patch for your dino mod is old or not correct.
lol i don't press that "fancy" green buton... i always go for copy logs lol..

weird coz all the mods i'm currently subbed are from steam workshop... so i guess i have to ask the modder about it when i get home..

well here is the results of the green button lol: https://git.io/fjeSU