Mod bug help <colonist> started 10 jobs in one tick. newJob=Ingest (Job_1916517)

Started by miguellima, October 04, 2019, 12:44:02 PM

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miguellima


Hello all,

I started facing this problem where my colonists start standing around for ages without doing anything until i get the starvation pop up that shows me that there is a problem going on.

The below error is what happens. If i draft and undraft, the error will appear again. From what i understand, she wants to eat and the only sources of food i have are nutrient paste dispensers. Two of them, one in my dining room and the other in the prison's dining room.

If i go to dev mode and destroy them (or deconstruct them normally), draft and undraft, the colonists go on with their life and find some other meal source. If i build the nutrient paste dispensers again, the issue will re-occur after some time.

What do you think might be causing this?

I wanted to share my mod list but i'm not sure how to do it other than typing all of them out

Tapia started 10 jobs in one tick. newJob=Ingest (Job_1916517) A=Thing_NutrientPasteDispenser298836 jobGiver=RimWorld.JobGiver_GetFood jobList=(Ingest (Job_1916497) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916499) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916501) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916503) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916505) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916507) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916509) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916511) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916513) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916515) A=Thing_NutrientPasteDispenser298836) (Ingest (Job_1916517) A=Thing_NutrientPasteDispenser298836)  lastJobGiver=RimWorld.JobGiver_GetFood
https://gist.github.com/af38cebc716510b02d55cbcaf70ec7c6

Hjkma

The easiest way to understand what the problem is is to halve the modlist, start the new game, put in nutrient paste dispenser via god mode and see if the problem is observed. If there is a problem, then the problematic mod is in the first half of the mod list, otherwise it is in the second. Then take the problem half and divide in half and repeat the procedure until you find the problem mod.

Canute

From the patches
QuoteBuilding_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Common Sense did a patch about NPD, try to disable it and check if the problem still happen.
Normaly that mod works well, so i think it bite with another one.

But you have many more error before you even load a safegame.
Next time you shouldn't use mod's that cause error's on startup.