Any way to prevent pirates from spawning inside home region?

Started by RookE5, January 19, 2015, 04:37:25 PM

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RookE5

Hello Rimworld Community!

Today I had my 3-Guy-Colony up and running fairly stable for the first time, I surrounded everything by metal walls, marked it as my home region, but still, pirates spawn right inside, which is very frustrating. Is there anything that can be done to stop that from happening?

Sharp


OldVamp

It may be working as intended, but
what was intended is not working.

RookE5

Thank you both for your suggestions. The interiors are already roofed.
@OldVamp: You are right, that's where they spawned last time. Does it mean I have to put my goods and the beacon outside the walls?

MikhailBoho

I usually have two beacons. One inside my base that I can roof and unroof when I need to trade and another outside my base that leads into a killbox. Not sure if it's perfect but I haven't had any issues with it.

RookE5


Coenmcj

It's an area in or near the entrance of your base in which you fill with static (Turrets, Mines etc.) or dynamic (Colonists) defenses to kill off raiders really quickly.
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windruf

there are two ways raider get dropped inside your base:
1: they drop on your beacon. they always choose the first you build. so build it outside.
2: spread bug. happens when raiders drop in big numbers on a tight spot. the ones, that don't get place to land, will be thrown all around the place. even inside your base. even in rooms, that don't have an exit. even under overhead mountain. we all hope Tynan will fix it.

and no, there is no need to rooth your entire base.

Enjoyment

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christhekiller

I just put turrets around my trade beacons and strategically place buildings around it to optimize cover. Only problem I ever had was when I had mechanoids land on me and burn some of my first (wooden) buildings to the ground.

But still, a couple turrets, a good bit of cover, and you should be fine

RookE5

So I'll put my wares and the first beacon right inside of the killbox next time.
Thanks alot for your explanations guys!

JimmyAgnt007

Do a Dwarf Fortress.  Thick mountain roofs cant be penetrated.  Pirate drops are one of the reasons I almost always turtle up.  Have the trade beacon in or around your killbox with a single entry into your base.  Make sure to have only natural rock exposed, any exposed walls you build will get attacked.  Its a bit tricky to manage power and temperature that way but at least you dont get raided.

SubZeroBricks

Quote from: MikhailBoho on January 19, 2015, 07:03:28 PM
I usually have two beacons. One inside my base that I can roof and unroof when I need to trade and another outside my base that leads into a killbox. Not sure if it's perfect but I haven't had any issues with it.

Whats wrong just putting your trading stuff inside the kill box? Unless the turrets can blow the items up?

Quote from: RookE5 on January 19, 2015, 08:59:48 PM
Thanks for the advice! But what do mean by 'killbox'?

Back on alpha 6 now but I made a post to see good killboxs/defences etc.

Link if you so please:
https://ludeon.com/forums/index.php?topic=5936.0
"The only time you have too much fuel on board is when you are on fire."

RookE5



That's what I ended up with. Survived 2 raider drops (4/6), everything ran smooth, but now that an alien ship has landed which breaks my colonists and after seeing all the awesome killboxes, I'm eager to start all over again and try to build my own evil killing mecanism. :-)

milon

Quote from: SubZeroBricks on January 20, 2015, 11:20:20 AM
Whats wrong just putting your trading stuff inside the kill box? Unless the turrets can blow the items up?

Turrets exploding, fire, stray bullets, etc can all damage your goods.  Everything has HP, and if the HP is depleted, the item is destroyed.  The same goes for your trade beacon.  It's often a good idea to have one outside the base in/near the killbox with a stockpile that only holds weapons or apparel that you want to sell off.  The rest of the stuff (the "good" stuff) you keep in another beacon/stockpile.