I support the change to iron. It seems less of a leap that the magic Omni tool refines mined minerals automatically than that steel can survive that long.
Though I do react to your SE remark. I admit they made concessions for gameplay (Jumpdrives, miniscule planets, sound effects, artificial gravity (that needs to die) and no aero-braking), but overall it is good for what it is (though you need the enterprise to run it well).
Yea, the same omni tool we use now could automatically refine Iron Ore, much more realistically than it can refine powdered rusty piles of steel into usable metal.
SE, they sacrificed massive amounts of the game for gameplay sake. I offered ways to do it realistically while still being fun. They chose the lazy shit way. They don't give a shit about realism and science and any of that, their mission statement is totally shit.
I wouldn't have a problem with adding Iron ore, but also respect the decision of the developer.
Especially since the decision was probably a core decision made very early in development.
(in light of when wood planks were removed)
It sounds to me like you want the game to be something it was never intended to be.
And while I can appreciate the difficulty in finding games that can balance fun without sacrificing realism,
I don't think you should be getting mad or throwing around your frustrations at a developer that has at the end of the day made a good game.
If you want iron ore that badly, there are mod options.
And as someone how has modded the game myself, I can say those options are extensive and accessible.
It was named Metal, previously. It's also not a core game hing. I can change it easily if I want. The issue is mods are all based on steel which means it can't be changed by mods without making a mod incompatible with everything out there. I do think the game is good, I'm just frustrated with developers sacrificing realism for "gameplay". Like Space Engineers who sacrificed their entire mission statement to turn their game into a big joke, where all you do is make a ship and crash it into another, that's the whole object of that game at this point. Nothing scientific about it whatsoever.
Now, instead of just cranking turrets and killboxes out of my colonists ass, I actually had to plan ahead. Interact with the game-world AND the NPCS. Write a "story".
Exactly. Now all I gotta do is construct a bunch of turrets right off the bat and I'm all set. The game dev keeps nerfing turrets because of this and making the game "harder" and "harder" and in all the wrong ways, because he doesn't want to add this flow to the game that actually makes you wait till you craft steel to get turrets and such. Game core turrets are total trash and stupid useless piles of scrap now because of how much he nerfed them. It's illogically dumb. Might as well use a BB gun, it'll do more damage and be more accurate. I use a turret mod to have turrets at what they SHOULD have been. Unfortunately, it's still easy to build turrets because there's no real stage in development that requires me to get steel first.
Chances are after he reads this bit about pill box users, he'll instead of adding this flow you spoke of, make turrets require plasteel.
But thats you. Not everyone. As stated above this decision was made early on, we have had this discussion many times and its always the same outcome, nothing changes because it goes against a decision that was made early in development. It used to be just simply "metal" so its not like this was the first iteration, this was done deliberately. If you guys want it that bad ill throw up a mod that does it, would take 10 mins for a simple change.
It was named "metal" early on because it was more of a place holder till the game was more fleshed out. Now you can't change it with a mod, because it will literally be incompatible with ALL MODS THAT EXIST and no one will ever use it.