Ludeon Forums

Ludeon Forums

  • August 18, 2019, 09:53:53 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 19

Author Topic: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel  (Read 121390 times)

Telkir

  • Colonist
  • ***
  • Posts: 231
  • Mostly harmless
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #195 on: August 24, 2015, 09:40:12 AM »

Nice mod, will be using this one myself!

Is there any chance that you could upload the source code for the A12 version somewhere? It's the only mod I've found so far that deals with DLL-customised workbenches. Trying to learn about that to solve a problem of my own...
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #196 on: August 24, 2015, 10:49:45 AM »

Nice mod, will be using this one myself!

Is there any chance that you could upload the source code for the A12 version somewhere? It's the only mod I've found so far that deals with DLL-customised workbenches. Trying to learn about that to solve a problem of my own...

No problem  :) Re-uploaded with source.
Logged

DarkTemplarlord

  • Drifter
  • **
  • Posts: 31
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #197 on: August 25, 2015, 08:48:23 AM »

i hope you coud update this to alpha 12
Logged

Telkir

  • Colonist
  • ***
  • Posts: 231
  • Mostly harmless
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #198 on: August 25, 2015, 12:06:25 PM »

i hope you coud update this to alpha 12
skyarkhangel already updated it. There's a download link at the very bottom of page 13 of the thread.
Logged

SkySorcerer

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #199 on: September 11, 2015, 06:03:13 AM »

I can't find a way to make skyarkhangel's update work on 12d. The entire Work tab breaks down. Any ideas?
Logged

Kairo

  • Muffalo
  • *
  • Posts: 18
  • Space Samuraï
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #200 on: September 11, 2015, 06:38:23 AM »

I can't find a way to make skyarkhangel's update work on 12d. The entire Work tab breaks down. Any ideas?

Hi,

With EDB "Interface Pre-release 3.0.4" and vanilla workstab menu, it's working.
With EDB "Interface Pre-release 3.0.4" and Wivex "Work Presets 1.1", it's working too.

got an other UI mod running ?
Logged

harpo99999

  • Planetologist
  • ****
  • Posts: 1037
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #201 on: September 11, 2015, 08:33:45 PM »

I can't find a way to make skyarkhangel's update work on 12d. The entire Work tab breaks down. Any ideas?
I had this happen when adding to an existing game, BUT starting a new game and all working
Logged

Kulverstukass

  • Drifter
  • **
  • Posts: 82
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #202 on: September 11, 2015, 08:41:29 PM »

It would be sooooo good, if there would be option for "Mend your own equipped apparel". (sorry for bad english if any)
Besides, working just fine with last RW and 3.0.4pre Edb interface mod.
Logged
Keep calm and become one with Russia, da?

Kairo

  • Muffalo
  • *
  • Posts: 18
  • Space Samuraï
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #203 on: September 12, 2015, 07:01:11 AM »

It would be sooooo good, if there would be option for "Mend your own equipped apparel". (sorry for bad english if any)
Besides, working just fine with last RW and 3.0.4pre Edb interface mod.

Would like that feature too  :)
Logged

pigman999999999

  • Colonist
  • ***
  • Posts: 100
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #204 on: September 15, 2015, 10:42:08 AM »

dont think this bug is being cased by the mod itself and i dont want to make you spend a week or so pinpointing it case i have LIKE 40-50 MODS so but lets get on with the bug any item or wep or clothing gets teled to the meanders hand and well you got it meaded im not complining but i dont think my mender has a a tele in his pocket and holy shit 5th time in  a row only male game AND i dont do it on purpose only the men live!?
Logged

Kinsume

  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #205 on: September 19, 2015, 11:22:54 PM »

I'm pretty interested in your Mending mod, it says A11b but will it work in A12 or will there be issues with it? I find the deterioration to be kind of annoying, especially when I drop 7k on some good power armor and I see its % going down and absolutely no way to fix it back up lol.
Logged

harpo99999

  • Planetologist
  • ****
  • Posts: 1037
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #206 on: September 20, 2015, 03:49:03 AM »

kinsume, check out skyarkangel's reply at the bottom of page 13, and after adding it to the mods, start a new game and it shoudl allow any non-equiped items to be repaired
Logged

Lupin III

  • Drifter
  • **
  • Posts: 96
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #207 on: September 21, 2015, 01:10:08 PM »

I can confirm that adding the mod to an existing game will break it. The works tab only shows a single colonist for which the priority boxes stop somewhere around the "craft" box. Also the colonists will get stuck "standing" after they finished their last task (from before saving). They can still be drafted and moved around and commanded to do stuff (but will stand around again after doing that). The problem isn't there when starting a new colony with the exact same mod setup.

I guess it's due to the fact that colonists are missing the "mend" assignment in the savegame, which breaks loading? Are there any savegame hacks I can do to add it to an existing game?
You should also think if it's really necessary to add new work type just for mending. Why not let the "crafters" do it? Not only should that make the mod savegame compatible (as long as you don't have a mending bench built when removing the mod), but it would also make compatibility easier with other mods.
Logged

Kinsume

  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #208 on: September 21, 2015, 01:18:49 PM »

Thanks harp for pointing that out, and thanks sky for making it :) downloading it and trying right now with a new game.

Edit : Sadly it did not work, even on a completely new world and map I still got the same bug as Lupin III did above me. Pity.

Edit 2 : I was an idiot and didn't take the mending folder out of the original folder it extracted to before putting it into rimworld's mod folder, now it works just fine.
« Last Edit: September 21, 2015, 04:01:50 PM by Kinsume »
Logged

Kulverstukass

  • Drifter
  • **
  • Posts: 82
  • Refugee
    • View Profile
Re: [A11b] Wastelander's Minor mods: Mending updated by Litcube
« Reply #209 on: September 21, 2015, 04:40:44 PM »

I can confirm that adding the mod to an existing game will break it.
For me the only described type of problem was due to FishIndustry mod, maybe any mod that add new job will be incompatible with Mending.
After deleting FishIndustry (anyway had near to zero water on map) i've had no problem with continue playing in pre-Mending save.
Logged
Keep calm and become one with Russia, da?
Pages: 1 ... 12 13 [14] 15 16 ... 19