[A12d] [MODLIST] Latta's small mods : NCP 10b

Started by Latta, March 04, 2015, 10:06:41 AM

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Lupin III

#135
Quote from: Latta on September 21, 2015, 08:04:30 AM
Updated NCP to 10b.
Please let me know about any performance hit as I had to remove region search restrictions because of "This mod does not work"s, even when it is actually working.

I had massive performance problems with 10a on a bigger colony (80+ colonists, 100+ tamed animals and around 20 prisoners). So sorry if you changed anything about that in 10b (I had no time to test it and I changed the no-clean areas so much I can't really compare it now). EDIT: It is still happening with 10b.
What happened was, that noclean caused loads of "xyz started 10 jobs in one tick" messages for multiple colonists at the same time. The game was lagging so hard at that time that it was almost unplayable (missed mouse clicks aso). When clicking the colonists they were just "standing" (no indication of what they wanted to do). I first I didn't know it was no clean and suspected other mods. I have cleaning set to the lowest priority for most colonist, if it is set at all. So I only started to see the problem when I optimized other stuff around the colony so colonists finally came to cleaning. Not all error messages where the same, but a few told me what object they wanted to clean. I search for the ID of the object in the save file to find it's position and used developer mode find that tile on the map (is there a more direct way to jump to an object you know the ID of?). I saw that tile was outside the cleaning area, so I expanded the area and the dirt got cleaned up. This happened again and again. It was always some dirt/rockrubble within the home zone but outside the cleaning area. In the end I ended up just expanding the cleaning area to be bigger than the home area. Once I did that the lag never appeared again and the game runs smoothly (except if there's harvesting season and 50+ colonists run out to cut the plants while the rest start inefficiently hauling around stacks of mayb 5 vegtables ;) ).
Although I really like the idea, I would have removed the mod from the running colony, but there were to many references in the savegame to it. Now I have to manage two areas without any benefits :( .
Anyway, thanks for your mods! I also use soiling and brighten and, now that I think of it, also "door mat" which I never found to build anywhere.

Latta

#136
Make sure that you have at least CCL 12.2, CCL logs written, and "LT-NC: NoCleaningPlease initialized" displayed when you load your game. There should be no other cleaning mod such as priority tweak.
And output log file is better than texts.

Latta

Quote from: daveboy2000 on September 24, 2015, 10:33:20 AM
So which mods are actually updated? They all state old versions in their posts.
What mod states what?

FX2K

Quote from: Latta on September 24, 2015, 03:55:44 PM
Quote from: daveboy2000 on September 24, 2015, 10:33:20 AM
So which mods are actually updated? They all state old versions in their posts.
What mod states what?

I might be wrong but I think daveboy2000 is confusing your mod version numbers with those of RimWorld.
i.e FixBone (22-08-15 v11a) looking like its for alpha 11.

Latta

Oh well, I guessed so but no plan to change it

Thorin

Probably my own fault (101,1% chance)

For "No Cleaning Please" probably also requires a fresh new colony?
Since I didn't see that disclaimer specifically in that post, since some of my marble floors turned into sand ;D
(like what happens with the soiling mod, which I don't have)

I installed this with CCL 12.3b (including the vanilla tweaks) on an existing colony in combination with EPOE last weekend.

some extra information:
In this save, some mods where already active: Telkir (more floors, beds, expanded cloth), Haplo's misc mod and Skullies embrasure's mod.

"Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

Latta

There is nothing related to terrains... :/
Is there any warning or error output when you load the save with dev tool enabled?
Also, can someone else confirm this? I can't get to my computer.

Thorin

#142
That was a quick response :D

I still had an very old save from that world and started playing with the mods.
It all goes well (no error log)
http://i.imgur.com/PSIQHYn.png

until I activate EPOE (as number 11) and this is what the log says (including a part of my hall way that became sand):
http://i.imgur.com/AFYTBAz.png

Not sure if it is your mod, it's the only one thread I remembered where stone turned into sand.
"Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

TimTumm

Sorry if this has been asked before (I could not figure out a set of phrases to search properly), so feel free to tell me which of the ten pages to look for my answer if it has...

Anyway, I am having a real hard time installing these mods.  I downloaded the dogs, no-clean, and one other mod.  The only thing that I ended up downloaded is a "readme.md" file in each folder and nothing else.  How do I install these?

Lupin III

Quote from: TimTumm on September 28, 2015, 12:27:46 PMHow do I install these?
Exactly like every other mod. Get the zip/rar/7z file, extract it to your mods folder and activate the mods in the game main menu.

Latta

#145
Quote from: TimTumm on September 28, 2015, 12:27:46 PM
Anyway, I am having a real hard time installing these mods.  I downloaded the dogs, no-clean, and one other mod.  The only thing that I ended up downloaded is a "readme.md" file in each folder and nothing else.  How do I install these?

After go through download link on this post click the topmost link, not 'Source' ones.

Latta

Quote from: Thorin on September 28, 2015, 11:52:45 AM
Not sure if it is your mod, it's the only one thread I remembered where stone turned into sand.
I doubt it's from NCP neither EPOE. But adding EPOE might have caused minor save corruptions.

Thorin

Quote from: Latta on September 28, 2015, 06:57:21 PM
I doubt it's from NCP neither EPOE. But adding EPOE might have caused minor save corruptions.

After fiddling for a few hours, with different orders of loading mods on an existing save. The moment that all were included, this kept happening. Therefore I agree with your statement.
Although none of these mods really require a new colony, starting a new colony was without problems.

Though as a sysadmin for profession, it irks me sometimes that uncontrollable things will happen, while expecting a flawless result. But that is my problem  ;D

Anyhow, thanks for the time spend and sorry for the inconvenience caused.
I learned a lesson in this, when mucking around with mods, always start a new colony to be sure.
"Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

Selonianth

I'm not going to lie, if I could get cleaning working I would be unspeakably happy.

The issue is that I grabbed two mods, and only because I both feel they should be in the game itself and because one of them fixed something that was driving me crazy.

No Clean Please, loads without showing any errors in the debug, but there's no "cleaning area" zone in my interface. Maybe because of EdBInterface?

If I put in the Soil one, because fertilizing soil is totally a thing, it kinda... well. Inside of 5 minutes poking it with a stick 9 10th's of my colony was mysteriously sick with malaria, at the same exact time. Then the other half went berzerk with no warning. And finally, the thing that kicked it all off, was one of my hunters, who was actually at the base when it happened, suddenly lost an arm.

Now, I have literally no idea how a mod relating to changing the state of the ground could cause all that, but it was very freaky.

Having both causes the creepiest glitch I've ever seen a mod cause. If I select soil, not even place it anywhere, every single person stops and where they are and their job shows as "standing."  There was also a debug as long as my arm.

They don't respond in any way to anything.

I will provide screenshots, hell I'll show you live if you want to drop in when I stream. This is a mod I'd really like to be able to use, particularly the cleaning areas mod, so if you can at all fix this I will gladly help.

Latta

Before you post more, grab your output log text file from following location and attach them. Much better than screenshots:
� Mac OS X:   ~/Library/Logs/Unity/Player.log
� Windows:   EXECNAME_Data\output_log.txt (this is in the game folder)
� Linux:        Pass '-logfile /tmp/rimworld_log' to the Rimworld binary. It generates a log at that location.
By the way I don't know what "Pass" means. I think its parameters? Hope you use Windows as it's my OS.

NCP:
You have not installed CCL properly, or you have lower version than requirement. Make sure to install 12.2 or higher. The newest is 12.3b.
Soiling:
Soiling is not related and is not possible to cause such problems you experienced. Make sure to start a new colony after installation.