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Author Topic: [A12d] Enhanced Fire Fight V1.2 (12-09-2015)  (Read 20175 times)

BBream

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[A12d] Enhanced Fire Fight V1.2 (12-09-2015)
« on: April 05, 2015, 12:09:47 PM »

Enhanced Fire Fight


Description:
Colonist always beat fire only with hand and Solar panel burned down. Sometimes, I was more scared fire than radier. This mod give good way to fight fire

Change Log V1.2
 - Fixed for A12d

Change Log V1.1
 - Colonist can use weapon has extinguish, freeze damage type. In Clutter, sponge gun can be used.
 - Colonist will fight in close range even if weapon can shoot in long range.
 - Added Water Bucket. It is made in smith table

Contents list
 
Difference against origin fire fight
 - Colonist can use tool for fighting fire. If don't have it, they just beat it.

 Item
  - Fire Extinguisher : Tool emit extinguishing foam
  - BEAT Fish         : Tool for beating fire
  - Water Bucket    : Tool for throwing water

 Building
  - Water Pump        : Security Building for exthinguishing area

If you want, you can make your own thing for fighting fire with this mod. Make xml file and write your tool.

Known Issue
 - Colonist has tool cannot extinguish fire in big building like solar panel by himself/herself. For this, use draft or use water pump before burning down.

Author/Mod Team
BBream
skullywag/ Fire Extinguisher

Download
Dropbox:
 [A12d]     https://www.dropbox.com/s/m58ec1f26mjhif2/EnhancedFireFight-V1.2.zip?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.


This work is licensed under a Creative Commons Attribution 4.0 International License.
« Last Edit: September 12, 2015, 10:42:17 AM by BBream »
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LustrousWolf

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Is this not like the sponges from the clutter mod? :o
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BBream

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Tool is same purpose. But in clutter, colonist don't use by himself and need to draft.
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LustrousWolf

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Tool is same purpose. But in clutter, colonist don't use by himself and need to draft.

 Oh OK :) Does this mean this is not compatible with Clutter mod then?
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BBream

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Nope. I have just tested with clutter and seems to be fine even if spoonge gun is not used automatically. But you may need to make new colony.
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Seeker89

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Does the water pump work for inside buildings?
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BBream

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Yes, It work
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rsof69

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alpha 10 update pls  ;D i used it in alpha 9 and its awsome
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BBream

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Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #8 on: April 22, 2015, 11:05:25 PM »

I have uploaded for Alpha 10.
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Ninefinger

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Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #9 on: April 23, 2015, 03:20:57 AM »

I have uploaded for Alpha 10.
Awesome thank you this is an excellent mod!
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nmid

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Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #10 on: June 17, 2015, 03:36:29 PM »

This is a good mod... Just realised what it does!! :s
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I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

rsdworker

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Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #11 on: June 18, 2015, 04:46:26 PM »

looks useful for emergencies what about fire Extinguisher holder on wall or on floor
so i hope this would be updated for A11
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Ytm

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Re: [MOD](Alpha 10) Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #12 on: June 20, 2015, 07:30:31 AM »

agree? can't wait ::)
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rsof69

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Re: [A10] Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #13 on: June 30, 2015, 01:16:01 AM »

roof sprinklers maybe you can add that :) that would be really usefull
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Match

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Re: [A10] Enhanced Fire Fight V1.1 (23-04-2015)
« Reply #14 on: September 10, 2015, 03:42:35 PM »

This would really make the crash landing mod abit easier.

Edit: Thanks for the ninja update BB!
« Last Edit: September 13, 2015, 05:51:55 PM by Match »
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