Started by screeching_goat, June 24, 2013, 12:30:43 AM
Quote from: Skorvold on September 17, 2013, 05:35:25 AMMaybe the raiders can do kidnappings?Pffbt Nevermind, already mentioned. My bad.Can prisoners turn against you or anything? Maybe if you took one prisoner they would come back to get that specific person back?
Quote from: FangoWolf on October 07, 2013, 06:17:35 PMA creature that gnaws into power couplings and drains energy as food and would probably have a nasty electric shock attack.
Quote from: SpaceEatingTrex on October 08, 2013, 03:56:08 PMOne way to give raids more variation is to give the raiders different motivations. Some good ideas have already been posted in this thread! Each different kind of enemy should create a different story for the player. These motivations could range from Slave Traders capturing colonists alive, to Bandits stealing resources, to Raiders trying to wipe out the colony. The idea of Smugglers setting up camp that Adamemnon suggested seems interesting as well. Also AspenShadow mentioned Assassins - having an enemy that specifically targeted one colonist is another interesting angle, particularly from a story perspective if it could be tied into that colonist's backstory.