Faaaaaarms.

Started by Toggle, July 16, 2015, 12:35:34 AM

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Toggle

It's likely it will, with everything he's added so far. I'm pretty sure they added nuzzle as a joy activity right? If it's for the colonist, it might be for the animal too.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Kegereneku

"Psychic drone, your 12 Worg and 6 Buffalo goes berserk"
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
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Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Toggle

Oh yeah, animals going mad, that's a thing to think about for tamed animals. Will they go mad the same as others? That would suck for farms. Tynan could do that or just make it so whenever an event drives them mad, it just gives a large negative mood bonus "The animal is having a difficult time resisting it's urges to go mad" something like that.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

Alistaire

To anyone speculating about mutated animals and such:

Longsleep Revival Briefing (Official), specifically "The biology of plants and animals".

MajorFordson

Animal madness event = Orwell Syndrome/Virus/Disease

Mr.Cross

What if he adds in rabies! Think of the horror that would bring (if you don't catch it quick enough)!
Claims to know most things.

TimTumm

Real world animal happiness has very little to do with reproduction and food production.  Why would Rimworld artificially add it?  To make a political point?

Devon_v

Quote from: TimTumm on July 20, 2015, 02:53:24 PM
Real world animal happiness has very little to do with reproduction and food production.  Why would Rimworld artificially add it?  To make a political point?
Because Harvest Moon? What if the only reason we don't get to drink golden milk is because nobody hugs the cows?