[A14] Community Core Library v0.14.3.1

Started by RWCCLTeam, October 20, 2015, 12:08:13 PM

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skullywag

Quote from: MisterVertigo on November 22, 2016, 02:27:40 PM
I could be wrong, but I thought the CCL team was in communication with Tynan. I'm pretty certain I read that somewhere earlier in the thread. It was something with all the changes that happen during an alpha Tynan has not wanted to make it part of the game yet as a lot can change yet. I do understand though that he has given some guidance to the CCL team as to how some things work to help them along.
Nope none of this is accurate.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

MisterVertigo

#661
I thought I had read some stuff about "access to Tynan" but I was obviously mistaken. My apologies. I should not have stuck my nose in where I shouldn't have.
"In vertigo you will be..."

"Relax, people. It's a teeny indie game; don't kill it with love." - Bozobub

skullywag

Quote from: MisterVertigo on November 22, 2016, 03:44:23 PM
My apologies. I should not have stuck my nose in where I shouldn't have.

No worries, its not an issue. Tynan has a game to work on he doesnt have time to help us learn to mod, we have figured out 99% of everything on our own (which is fine). The "access" to Tynan we have is literally a subforum that has died, it wasnt implemented in the way some of us wanted (read: me) and its now not used at all, which is actually quite sad, but meh.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

joaonunes

How's the progress? Still crushing bugs?
Sorry to disturb you but it has been almost a full week since the last post, just checking on the mod's situation :)
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Get a free mustache sample here!

EldVarg

They are really active in the chat, finding bugs and fixing them and improving stuff :).

joaonunes

Sweet :D Keep up with the good work, don't rush things up because that's how s*** happens, trust me  :'(
Do you want your colonists to look manlier?
Get a free mustache sample here!

tonsrd

Quote from: skullywag on November 22, 2016, 03:46:51 PM
Quote from: MisterVertigo on November 22, 2016, 03:44:23 PM
My apologies. I should not have stuck my nose in where I shouldn't have.

No worries, its not an issue. Tynan has a game to work on he doesnt have time to help us learn to mod, we have figured out 99% of everything on our own (which is fine). The "access" to Tynan we have is literally a subforum that has died, it wasnt implemented in the way some of us wanted (read: me) and its now not used at all, which is actually quite sad, but meh.

get him to go on discord :p instant access 24/7 to a dev ( im 1 of 10 alpha testers on another game giving bug reports / ideas in discord with pics or utube links = so much instant access )

skullywag

Tynan was in the modders chat when it first started but it was too distracting for him, which i totally understand.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

1000101

Quote from: McGuinnes87 on November 29, 2016, 01:42:21 PMSry if I ask, but anytime I try to play Rimwolrd, a blackframe appers and i cant to anything an die gamingscreen.
Anyone knows something how I can play?

Given that CCL hasn't been released for A15 yet this question is unrelated to CCL and doesn't belong here.

Not that we won't be willing to help, but this thread isn't the place to answer (or even ask) that question.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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Razzoriel

Is there any chance Tynan gives access to early A16 builds so you guys are able to plan ahead and check what changes were made to get ahead? It's going to suck see CCL getting updated to A15 right after the release of A16.

skullywag

#670
As stated elsewhere myself and 1000101 are "super testers" so we get the earliest access to test builds. Please everyone keep in mind this was a "perfect storm" of an alpha, all of the CCL team had real life things we needed to take of at the same time and the alpha was put through testing faster than EVER before (the next quickest being 2 weeks longer than this one). This plus the "hashing" changes to core had us turned around for a bit. I cant however say it wont happen again.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Razzoriel

Quote from: skullywag on November 30, 2016, 06:51:18 AM
This plus the "hashing" changes to core had us turned around for a bit. I cant however say it wont happen again.
As I've understood throughout the developing of this last update, most of the problems came with this specific point. Do you have any clue if there are new hashing codes in A16, or is it the same as in A15? Because if it is, I'd say updating from A15 to A16 won't have as many problems (unless some new boogeyman is instated).

Selonianth

Quote from: skullywag on November 30, 2016, 06:51:18 AM
As stated elsewhere myself and 1000101 are "super testers" so we get the earliest access to test builds. Please everyone keep in mind this was a "perfect storm" of an alpha, all of the CCL team had real life things we needed to take of at the same time and the alpha was put through testing faster than EVER before (the next quickest being 2 weeks longer than this one). This plus the "hashing" changes to core had us turned around for a bit. I cant however say it wont happen again.
Completely understandable... am however anxiously awaiting an update to CCL, I forgot how much I loved certain parts of it.

SethCarmikle

Been lurking on these forums checking for updates on this and others for a while. Any updates on the progress, not looking for a release date, just want to know how things are going since there haven't been any updates in a while.

Zhentar

Quote from: Razzoriel on November 30, 2016, 08:17:23 AM
Quote from: skullywag on November 30, 2016, 06:51:18 AM
This plus the "hashing" changes to core had us turned around for a bit. I cant however say it wont happen again.
As I've understood throughout the developing of this last update, most of the problems came with this specific point. Do you have any clue if there are new hashing codes in A16, or is it the same as in A15? Because if it is, I'd say updating from A15 to A16 won't have as many problems (unless some new boogeyman is instated).

The biggest holdup for A15, by far, has been the new drug system. It's required completely rewriting some parts of CCL, and some aspects presented significant challenges.

I don't think A16 will be nearly as difficult to update for based on what I've looked at so far, although there probably are some challenges lurking.