[A12d][ModPack] The ModVarietyPack

Started by simon-82, November 01, 2015, 02:28:54 PM

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simon-82

Quote from: Milso on December 11, 2015, 11:33:21 AM
When i uninstall and install a terraforming pump if it finished its job before uninstalling it does not work after installing again.
If i remove before it finishes it resumes where it left off instantly finishing up to that point at the new location.

also when making flour it takes 0.5 nutrition but wheat has none so it will not craft flour from wheat
yes, I noticed both of these things. Will be fixed soon. Thanks for reporting it :)

Kitsune

By the way have you changed something on the gause wind turbine? Or maybe mine is somewhat odd. xD The animation that spins it plays most the time if its on the lowest of power gain with 300 only. ^o^ And thats sadly most of the time the building stands there, its so unefficient for my feeling. It almost never gives me over 3k power. :'( And for sure nothing is on the building so it have enough "free space".

NemesisN

#317
I noticed a problem with Deep storages...I don't know if its a mod itself bug or ModVariety bug
When you store for example Marble chunks (any kind of chunks) in Deep Storage it stacks them as all other items on top of each other as it should...when you click on them you can see for example "Marble Chunks x130" meaning there is 130 stacked in that storage....so that is normal and the way it should be...but when you load the game here is where the problem happens....those stacked 130 are gone and its only 1 Marble Chunk in that storage....all stacked chunks are gone when you load up your game leaving 1 chunk in storage only


I also noticed problem (maybe a bug) with Hauling Bots.....they work fine once you get them they do their job and haul things...but later on in game they seem to keep wandering all the time instead of doing anything....I have lot of things to haul, none of the doors are locked, there is no restrictions on them, they are free to move anywhere but they just keep wandering in my canteen where all the tables are for eating all day long....its very annoying and makes them useless I barely ever see them work now....wandering most of the time even tho there is a lot of things waiting for hauling
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NemesisN

just loaded up my world and this pops out....I can still play but I don't know what broke here





that last number 1881 next to "Exception drawing Human_Corpse488191" keeps increasing rapidly up I don't know when its suppose to stop I just exited
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Fluffy (l2032)

it keeps going up because it keeps erroring every tick, incidentally this is part of the reason logs are better than screenshots; if there are multiple different errors they get pushed off the screen (not so much a problem if its only one error, you'll just get a higher number.)

Grogfeld

I hate this kind of bugs. Last time I had "Exception drawing chicken_corps...". Had to destroy every thing with dev tool to find this chicken and i had 30 chickens. From that time I don't make chicken farms. :P

TLHeart

Quote from: NemesisN on December 12, 2015, 04:15:40 PM
I noticed a problem with Deep storages...I don't know if its a mod itself bug or ModVariety bug
When you store for example Marble chunks (any kind of chunks) in Deep Storage it stacks them as all other items on top of each other as it should...when you click on them you can see for example "Marble Chunks x130" meaning there is 130 stacked in that storage....so that is normal and the way it should be...but when you load the game here is where the problem happens....those stacked 130 are gone and its only 1 Marble Chunk in that storage....all stacked chunks are gone when you load up your game leaving 1 chunk in storage only


I also noticed problem (maybe a bug) with Hauling Bots.....they work fine once you get them they do their job and haul things...but later on in game they seem to keep wandering all the time instead of doing anything....I have lot of things to haul, none of the doors are locked, there is no restrictions on them, they are free to move anywhere but they just keep wandering in my canteen where all the tables are for eating all day long....its very annoying and makes them useless I barely ever see them work now....wandering most of the time even tho there is a lot of things waiting for hauling

bots can only haul if there is space to haul the item to. Also the item to be hauled, and the storage area must be part of their allowed zone.

TLHeart

need the game file and the debug log to get to your root problem nemisisN.

NemesisN

Quote from: TLHeart on December 12, 2015, 07:15:06 PM
bots can only haul if there is space to haul the item to. Also the item to be hauled, and the storage area must be part of their allowed zone.

there is space to haul, there is items to be hauled, nothing is not allow on areas for bot
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NemesisN

Quote from: TLHeart on December 12, 2015, 07:17:05 PM
need the game file and the debug log to get to your root problem nemisisN.

I posted debug log as a screenshot...Is there another way to extract the debug log from the game as a text format or something to send it or I need to post my entire save data ?
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NemesisN

I tried clearing up the bodies from the Raid outside with dev tools Clear area 21x21 but it does not help....I got new set of error on debug log

it also displays error about bot not hauling things here





when I click on this specific area with my mouse sceen goes like this....but when I press Architect button it goes back to normal





I don't know what is going on if anyone is interested into helping finding the problem here here is my SaveData file: https://www.dropbox.com/s/byg27h49e9d5g9h/SaveData.zip?dl=0

NOTE: I am also using Turret Collection mod with this mod...if you don't place this mod in the game will not work for you (Turret Collection does not give me any problems with this mod pack....I think it has nothing to do with this problem right now)

Here is the download link of Turret Collection mod: https://www.dropbox.com/s/exwy941fie514n1/Turret%20Collection_A12.zip?dl=0
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TLHeart

Well NemesisN, you have added mods to the modpack, so you are on your own. Adding any other mods to the modpack can cause unexpected problems.

Outputlog is located in the folder /rimworld914win/rimworld914_data/

It is a text file with information to locate what is the problem...

NemesisN

#327
Quote from: TLHeart on December 12, 2015, 10:11:23 PM
Well NemesisN, you have added mods to the modpack, so you are on your own. Adding any other mods to the modpack can cause unexpected problems.

Outputlog is located in the folder /rimworld914win/rimworld914_data/

It is a text file with information to locate what is the problem...

I added 1 mod only and I don't think that this mod causes any problems at all because I used it in older versions of this modpack and it did not cause me trouble....also I don't see any error indicating that Turret Collection is causing any problems but errors that indicate something about bots and human corpses

Here is my output_log: https://www.dropbox.com/s/qa9qmofz1ztwtgu/output_log.txt?dl=0

you can check it out if you want to
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joshwoo69

simon-82 i have a request :
can you add fluffy's Colony manager to the modpack? Thanks :)
ps. i have it as an addition mod. it is good!

TLHeart

Quote from: NemesisN on December 12, 2015, 10:22:08 PM
Quote from: TLHeart on December 12, 2015, 10:11:23 PM
Well NemesisN, you have added mods to the modpack, so you are on your own. Adding any other mods to the modpack can cause unexpected problems.

Outputlog is located in the folder /rimworld914win/rimworld914_data/

It is a text file with information to locate what is the problem...

I added 1 mod only and I don't think that this mod causes any problems at all because I used it in older versions of this modpack and it did not cause me trouble....also I don't see any error indicating that Turret Collection is causing any problems but errors that indicate something about bots and human corpses

Here is my output_log: https://www.dropbox.com/s/qa9qmofz1ztwtgu/output_log.txt?dl=0

you can check it out if you want to

Adding mods can always cause problems, that is why modpacks are difficult to make.

Now if you would like help fixing your save, I have found the problem, you had a dead corpse in an MD storage unit. I had to delete the storage unit, and the corpse,  was a colonist corpse. That is where all the other errors were coming from, including the hauling bots. The bots were trying to haul the corpse, but could not, due to the corruption.

The now deleted md storage unit is at the bottom of the hallway with all the stone cutting table.

Attached you will find the fixed save.

[attachment deleted due to age]