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Author Topic: [1.2] High Caliber (21.08.2020) updated to R1.2 with 3 new guns!  (Read 270357 times)

Kairon156

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Mostly I have finished collecting my (game mods) and am looking for UI and other visual mods Texture Packs. I'm glad I found this mod cause the YouTube video sounds amazing. I look forward to adding this to my collection of mods. Thanks for keeping it up to date.

Request: Is there any way you'll be able to do sound effects for the different crafting tables, So the sound you hear is different for each one based on their main function? IE: Stone cutting table = hammer banging on a chisel which scrapes against the stone.
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eatKenny

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updated to v1.02, it will be a long pause because i'm off for vacation, but keep suggestions coming.

eatKenny

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Request: Is there any way you'll be able to do sound effects for the different crafting tables, So the sound you hear is different for each one based on their main function? IE: Stone cutting table = hammer banging on a chisel which scrapes against the stone.

i will think about it, as a complete sound overhaul might be a project that too big for me...

Florius

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updated to v1.02, it will be a long pause because i'm off for vacation, but keep suggestions coming.

I always love to use P90's in FPS, and now I can give it to my colonists, freakin' awesome, thanks a lot!!

Mister_Blind

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Hi, I really love this mod :D
I would love to see Colt1911, Galil ARM and S&W Magnum .500 added (especially the last one, since no other mod has it)
Keep it up! :)
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eatKenny

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Hi, I really love this mod :D
I would love to see Colt1911, Galil ARM and S&W Magnum .500 added (especially the last one, since no other mod has it)
Keep it up! :)

if you look closely, the vanilla pistol is the Colt 1911. ;)

Rimfire already has the Galil, i might add the S&W Magnum .500 at some point.

eatKenny

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Re: [A12] Realistic Gun Sounds v1.05 (17.01.2016) 3 new guns and a hammer!!!
« Reply #36 on: January 17, 2016, 01:55:21 AM »

updated to v1.05, adds 3 new guns and a hammer ;)

Lolencolony09

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Re: [A12] Realistic Gun Sounds v1.05 (17.01.2016) 3 new guns and a hammer!!!
« Reply #37 on: January 17, 2016, 08:34:02 PM »

this is not working, it makes a bunch of log errors and it does not work in game  :-\
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eatKenny

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Re: [A12] Realistic Gun Sounds v1.05 (17.01.2016) 3 new guns and a hammer!!!
« Reply #38 on: January 18, 2016, 01:12:14 AM »

this is not working, it makes a bunch of log errors and it does not work in game  :-\

have you activ the "Realistic Gun Sounds" before you use the gun packs? can you upload a screenshot?

Komyets

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Re: [A12] Realistic Gun Sounds v0.93 (22.11.2015) Video sample added!!!
« Reply #39 on: January 22, 2016, 05:27:26 PM »

I think I'll have to delete some files manually, I actually only want the sounds, not the new guns XD

for the final release (v1.0) i will seprate the new guns.

Wwweeeeellllll........ I fell for it, I decided the new gun sounds are amazing and Used the sound pack only at first. I tasted the power and now I want more, more sound variety! So, I enabled the extra guns as well just to get the variety XD. So far so good!
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eatKenny

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updated to V_1.06

changes mod name from "Realistic Gun Sounds" to "High Caliber" as the gun mod part is becoming bigger ;)

Proximity_Microwave

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I just tried this out and it's really neat. Liking it a lot.

Any chance the ballistic shields can be hidden when characters aren't shooting?
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eatKenny

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I just tried this out and it's really neat. Liking it a lot.

Any chance the ballistic shields can be hidden when characters aren't shooting?

it's actully intended, you can hide a gun but you can't hide a ballistic shield can you? ;)

on the other side i won't equipt the shield unless there is a threat because the -0.3 speed and -10% workspeed penalties.

Grimandevil

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First of all i'd like to point out that i like this mod.

However, in the CR-patch department, it rebalances all guns to have shorter ranges, which by itself is fine, but other weapon mods adapt their ranges to default CR ranges, so they're pretty much un-usable together (HC, vanilla and mechanoid guns will be inferior to any other mod guns).
I understand, that this mod contains (or aim to) all kind of weapons required for comfort play with this mod alone, but still some compatibility would be nice.
In particular, i had in mind CR+HC+RimFire combo, but theres more mods adapting for CR.
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eatKenny

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First of all i'd like to point out that i like this mod.

However, in the CR-patch department, it rebalances all guns to have shorter ranges, which by itself is fine, but other weapon mods adapt their ranges to default CR ranges, so they're pretty much un-usable together (HC, vanilla and mechanoid guns will be inferior to any other mod guns).
I understand, that this mod contains (or aim to) all kind of weapons required for comfort play with this mod alone, but still some compatibility would be nice.
In particular, i had in mind CR+HC+RimFire combo, but theres more mods adapting for CR.

oh yes thanks to point it out, i didn't really think about other mods that using CR default ranges, will make a quick update.
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