Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: InCreator on March 02, 2014, 03:33:51 PM* Some scheduling system for designated cook(s). Like "make colonist+prisoner amount of food twice a day" Right now you either micromanage food all the time or make tons (infinite) and lose a colonist to this never-ending task, not very conservative approach to ingredients neither, since stuff rots over time
Quote from: cel on March 05, 2014, 12:21:02 PMThis might not be a very cheap to implement but anyhow. What about adding some animals which eat metal? Would be nice if base got hit by metal eating slugs and you have to get rid of those things fast before they eat all your metal and metal based things
Quote from: MrSleepless on March 03, 2014, 03:35:59 AMOutside lights - Any kind of outdoor light would be a huge thumbs up. Colonists hate the dark and end up unhappy while traveling between buildings at night (not that it has too much of an effect on their overall happiness, but it does make a difference.) And it looks good when you can light up the outside.Campfire - Could start as a simple unpowered light source and if there is extra time you could add the risk of the fire spreading and giving it a lifespan. Future development of it could include: Rain puts it out, inside house = higher risk of spreading, low-level cooking (if ever implemented,) and other possibilities as well.