Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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mabor0shi

Quote from: mumblemumble on November 10, 2016, 07:50:02 AM
Add soundtrack to steam to buy... Seriously there is a swanky soundtrack

Remove "target laying down"  effects of rodents (rodents laying down is the same size)

Add in moving target aim modifier.  I find it funny  running behind sand bags makes you easier to hit than STANDING behind.

Add hit boxes for genitals,  damage effects / disables loving.
I really hope Tynan sees this.
Cool Mod, Bro Everything in RimWorld doesn't have to be either brown or grey anymore: Now you can Pick a Color!

Alenerel

In the UI, separate meat between animal (containing all animal meat), human and insect. Less "look for waldo" for us.

In the UI, better separate apparel and armor.

Be able to switch between policies (cloth and drugs) like we can switch between areas, with a simple click.

Be able to modify areas by right clicking (or something similar) on them on the UI. (restrict tab and animals tab)

MerlosTheMad

TYNAAAAAN

Please add sheep. Thank you. :3

greggbert

On Furniture, show the "beauty" on the item tab at the lower left of the screen near the comfort so you don't have to click the "i"  or switch to the beauty view in order to see it.

Alenerel

#3844
Quote from: MerlosTheMad on November 11, 2016, 04:33:20 AM
TYNAAAAAN

Please add sheep. Thank you. :3

Now that you say... Sheeps are cool... And goats. Maybe make cheese with milk? Tho idk which mechanic give to it: replacement for meals, similar to chocolate, etc.

About animals, I would like to see other dogs like shiba inu (there is a mod for it), saint bernard... The problem is that it might over complicate the game with too many subraces. Maybe make them be able to cross breed?

In fact, cross breed as a feature? Dogs with other dogs. Foxes with foxes, wolves with wolves. Maybe pigs with boars, not sure if this would work irl tho.

Ofc the cross breed would yield an offspring of the race of their parents, not a mix, tho i dont have an idea of how it would be better, if random or some factor.

asquirrel

A way to use your middle scroll wheel to scroll up and down looking at your mods.  Clicking with your left mouse button and then dragging down the slider is kind of a pain in the butt.

skinicism

 Number pad planter-type high heels is one option for
many people to set humidifier conditions with discretion
while making growing appear upscale for other people.

schizmo

I know this has been suggested to a certain extent, but I feel that animals should automatically be renamed based on their stage of life. Particularly it's a problem with chickens because the first chickens and roosters you buy are called "chicken 1" or "rooster 1" but all subsequent chickens and roosters that are born are called chick 1, chick 2, etc regardless of their gender or stage of life. You end up with a coop full of chickens and roosters that are named chick and it makes it somewhat frustrating to search through the animals list to find the ones you're looking for. Also it just doesn't make sense so changing it seems like a decent idea.

To be clear I don't think players should be allowed to rename them on their own because that's the job of a colonist who has bonded with an animal, I'm simply suggesting that puppies and chicks and other baby animals have appropriate name entries to keep things somewhat sensible and accurate.

Boba Phat

You guys realize no one is reading this, right?  About ten pages ago I added a note for any dev who happens to be reading this thread to reply just so we know we're not chucking our time down a bottomless hole.  No response.  If this thread ever had a function, no one now is going to wade through 250+ pages of unsorted suggestions.

Alenerel

Increase the light effect of lights, not lit. For example, with one standing lamp in each corner of a 14x10 room you can illuminate it with 60% lit in all squares... But if you add 2 more lamps to the remaining corners the room will be more illuminated even though the lit is exactly the same.

My point is that in this case with 2 lamps the light should be the same as with 4 lamps, as they provide the same lit.


Alenerel

Add/combine/replace the mod "floored" to the game. Comparison:
http://images.akamai.steamusercontent.com/ugc/231200463704672303/25B176CD14B198442844045A5BC63937C94F0F88/
http://images.akamai.steamusercontent.com/ugc/231200463704673361/97B4A411F4B499A8B09815C923ED8931CBE778C5/

The default textures look too cartoonish and cheap while this mod improves it. However I think that the stone ones might coexist, having both. I also think that the default stone floor, while interesting design, looks pretty cheap.

In the mod floored the tiles of silver/gold tho dont convince me very much.

These floors also look very nice, all of them (except the chaquered for me):
http://images.akamai.steamusercontent.com/ugc/264970000705918814/D43C9A42B5054CC6A783D4FB35F955FEE7208D44/

Also some other floors that you might think that are missing. Im not talking about just mod inclusion (the first one would replace default) but about all missing floors and the need to improve existing ones. Also fences (wood look cool but are useless against fire tho), maybe concrete walls.

The mods mentioned:
http://steamcommunity.com/sharedfiles/filedetails/?id=725623521&searchtext=floors
http://steamcommunity.com/sharedfiles/filedetails/?id=786592366&searchtext=floors

Alenerel

#3852
Search light: a light pointing somewhere.

My two ideas are these ones, a circular or an elliptic one. In the bright area the lit would be 60%.

https://s25.postimg.org/f5ot95x4v/20161025190341_1.jpg

Just in case my english isnt good enough, Im talking about these kind of lights:

https://blog.nextdoor.com/wp-content/uploads/2016/06/iStock_11612683_MEDIUM-810x539.jpg

Gersolov

#3853
cheese could be made at the fermenting table like beer, looking around the internet i found that you can make cheese in barrels so you wouldn't even have to use different barrels to make the cheese than you do to make beer.
gun loopholes for your walls, acts like sandbags for cover but not passable.

formations, i can set all my people up carefully two men thick behind a sandbag barricade, but it would save a lot of time if i could just tell them to arrange that way on their own. as is if you don't micro manage them they just cluster up and shoot each other.

carpet colors chosen like material choices, with more colors, all the colors that clothes can come in would be nice.

ability to assign prisoners to specific prisoner beds, cause then i can have my guards move them around.

more kinds of alcohol, you've got potatoes for vodka, rice for Saki. might need some kind of still to finish but you could do most of the fermenting in barrels i think. and you could make wine with the berries.

asquirrel

A way to check beauty of any item you are about to put down and a way to check it quickly at a glance.  Also a way to check the quality at a glance. 

A way to check power draw from an item at a glance.  A way to check total output.  I could be missing a way to do it.   If I am please let me know. :)